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Mr Puggsly said:

Crysis 2 and 3 could have been built from the ground up for PC. From there they could have designed a version that worked better on consoles, like they did with Crysis 1. I argue they didn't do that because they felt there was more appeal for story driven linear campaigns.
  

Meanwhile games with even more advanced AI and open worlds like Far Cry 3 and 4 work fine 7th gen consoles even though the PC version looks significantly better.

Like it or not, Crytek was the problem. Not 7th gen consoles.

They "could" have, but they weren't, and as a result, it pushed back that original crowd, in order to try luring a different crowd on another platform. Having to tone back the visuals and particles for the other two games to fit on consoles wasn't a Crytek issue, it was a console based one. The very notion that those two systems were absolute powerhouse systems is just beyond silly.

Games with "more advanced AI"?. Nah I don't see advanced AI these days, not anywhere near the level where they are able to think for themselves and come up with their own non programmed strategies. 

Like it or not it wasn't Crytek.

I know the game you play Pug, it doesn't work on me, and this back and forth can go on for centuries for all I care, the bottom line is that they hindered the franchise by trying to force fit it onto last gen systems.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"