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Forums - Gaming - Red Dead Redemption 2 to lock 2 in-game missions behind Special Edition

Chazore said:
PwerlvlAmy said:

Its the fact that Rockstar gets a free pass on stuff that others would normally complain about if it was another company shows that clear bias really

Their parent company even stated "we didn't charge enough", and thought that MT's are objectively a good thing for the industry and making more money. People blasted EA, but T2 spoke publicly and admitted that they wanted to gimp us for more money, yet they weren't blasted at all for their outspoken ideals, the same ideals that EA, Ubisoft, Activision, Konami and Blizzard all have. 

The bias is most definitely real.

And Take Two already took it pretty far up the ass with GTAO and NBA 2K18 as it was. In NBA 2K18, it literally takes a minimum of 240 games to fully-upgrade your created character without MTXs, and that's if you get all A+ ratings (good luck with that). And in GTAO, weaponized vehicles and bases cost millions of $ in order to strongarm you into spending real money on shark cards. 

Yet in Strauss Zelnick's own words, it was "under-monetising gamers on a per-user basis". GTFOOH!



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This is why the plug and play era>modern era.



why don't movies do this? (sarcasm)



MasterThief said:
why don't movies do this? (sarcasm)

That's what I just said on the last page.

And movies cost so much more to make, enough with the "inflation" argument. Plus, if you seriously think EA, Activision, Take Two, etc. will top selling season passes, MTXs, etc. if the base prices of games gets jacked up to $80-90, I've got a bridge in Brooklyn I'd like to sell to you.



KManX89 said:
MasterThief said:
why don't movies do this? (sarcasm)

That's what I just said on the last page.

And movies cost so much more to make, enough with the "inflation" argument. Plus, if you seriously think EA, Activision, Take Two, etc. will top selling season passes, MTXs, etc. if the base prices of games gets jacked up to $80-90, I've got a bridge in Brooklyn I'd like to sell to you.

and most movies take risks. even IW. will make about double what it cost. because half the money goes to theater.

 

games make like 5x-10x what they cost 



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KManX89 said:
PwerlvlAmy said:
It's weird seeing people give other companies flack for this type of practice and then give a pass to rockstar for it. It's pretty crazy. Saw a lot of it on twitter.

IKR? If any other game did what NBA 2K18 did, there would be millions upon millions of journalists ripping them for it, but because it's a sports game and GTAO has the Rockstar fanboys who believe they can do no wrong on its side, it goes underreported. Unbelievable.

Both games go to ridiculous lengths to get you to spend more money on MTXs on top of the $60 purchase.

yes usually  bought nba 2k games every year and couldn't bring myself to buy 2k18



KManX89 said:

And Take Two already took it pretty far up the ass with GTAO and NBA 2K18 as it was. In NBA 2K18, it literally takes a minimum of 240 games to fully-upgrade your created character without MTXs, and that's if you get all A+ ratings (good luck with that). And in GTAO, weaponized vehicles and bases cost millions of $ in order to strongarm you into spending real money on shark cards. 

Yet in Strauss Zelnick's own words, it was "under-monetising gamers on a per-user basis". GTFOOH!

A friend of mine recently deicded he wanted to get 3 of us together to help him start out some heists. He eventually found out how long it would take him to accumulate and obtain anything remotely interesting in GTA online. Then he also saw the Shark cards and pretty much gave up on the idea.

They really didn't make it simple and fun, not did they want it to be that way. They want it to become a tedious mediocre grind, to the point where you feel you need those Shark cards. Still can't believe they got away with it, and earned praise for it too. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

KManX89 said:
irstupid said:

Um, how about paying $60 for a game, wanting the full game.

This is not DLC being released later or a cosmetic outfit/skin. This is flat out missions in the game being withheld for only premium purchasers.

This. Movies are SO much more expensive to make, yet you don't see film companies charging an extra $5 to see the endings, now do you? I take it some people would be okay with that as well because "dem prahfitz!"

Chill out, we don't even know if these missions will be related to the story or not. 

Also, we don't even know if this was cut out of the main game. What if it was their decision just to make an extra mission or two just to make the ultimate edition feel more worth it? 

People are defending the new $60 dollar pokemon game with a lot less content and features than the last game (which was $40), yet call out when they see a game that will be filled of hundreds of hours of content because they don't have access to two missions. 

 



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

KManX89 said:
yvanjean said:

$60 is what you paid for the based version of the game, if you want the full version of the game pay $80. There are so many shit games that sell for $60 and doesn't offer any near the quality and content that you will get from Red Dead redemption 2. Do you doubt you will get your money worth for the based version at $60 and the story & game will be broken because of the locked content?  

All we know is that it's only available to Premium purchasers on release date. Up to Rock star when they make it available to based version owners and how much you should pay for it. 

Paying full price for a game and getting locked out of content? How is this any different from charging players for endings in Asura's Wrath (that was literally cut out simply to squeeze more money out of their buyerbase)?

Yeah, no, if you pay $60 for a game, you should get the whole game, anything else should be expansions, cosmetics, etc. 

Seem to me Rock Star is saying the full game is $80 and they still offer a basic version for $60. It's up to you to vote with your wallet Basic, Sepcial Edition or skip the game entirely. 

I personally never pre-order a game, don't support anything that is pay to win and for the most part buy any game on launch day (except maybe Red dead redemption 2).

There is an argument that most DLC are part of the full game that are kept to be future DLC that create extra revenue. 

The question remain does Red dead redemption 2 offer $60 value for the based version? This is not a Battlefront 2 or Middle-earth: Shadow of War offence which required most of us to vote with our wallet. 

Last edited by yvanjean - on 06 June 2018

KManX89 said:
MasterThief said:
why don't movies do this? (sarcasm)

That's what I just said on the last page.

And movies cost so much more to make, enough with the "inflation" argument. Plus, if you seriously think EA, Activision, Take Two, etc. will top selling season passes, MTXs, etc. if the base prices of games gets jacked up to $80-90, I've got a bridge in Brooklyn I'd like to sell to you.

Your both wrong .... just look at indie game? How much do you pay to see a low budget movie or big budget movie at the theatre? The movie ticket is the same. 

The video game industry doesn't work the same way a low budget indie game doesn't sell for the same price has a AAA game. Why do we have the $60 cap? $60 dollar is the maximum amount consumers are willing to pay for a video game and is the best price per quantity sold. $60 dollars is still the amount that will generate the most revenue. If they increase the price to $70 or $80 and sold slightly less units but increase revenue the price would of gone up already.