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Forums - Sony Discussion - Sony needs more studios for PS5. and it has nothing to do with competition.

well. games take longer and longer to make. and for the PS5. I don't expect games to make the development jump last gen did. but honestly any sort of increase at this point warrants more studios for a first party hardware company

 

I think SONY should either get one big studio or to medium sized ones . I think they wanted to make more games this gen even if they had a lot so far (compared to competition) but they simply had no time to work on them.  more and more third party publishers don't like to make exclusive deals because games are expensive and its worth it to publish it on all platforms. and its coming down to those 1p studios to do the job.

 

I think Sony should definitely be looking to expand WWS. there is rumor of a new studio in san diego. but am pretty sure thats just expanding the San Diego studio even more so its just a team and thats obviously a plus. tho thats not enough

 

1-2 more studios to allow them to work on the IPs that SP,GG and other 1P studios move on from. and the other dormant IPs would be a great move for next gen.

 

Unlike last gen I don't think Sony had any commercial failures coming out of 2nd party studios or 1st party. obviously thats because third party publishers for the most part do not make niche or SP games anymore its the yearly releases that have an established fanbases and nothing to fill the many niches in between.

aiming to get 3 AA-AAA exclusives per year or even 4. should be their goal IMO from 2018 onwards.  we are already getting 3 big exclusives this year. and likely 3+ next year.

Especially considering Sony is done with rushing titles like they did in the past. they take their sweet ass time to make 1p games which is great. but they need more studios to not just fill the gaps but be the major provider of SP games on the console with at least 3 recognizable titles a year. 

I don't think they should acquire insomniac or Kojima studio. they have strong relation with either of them so there is no point. they should just acquire either talented developers or small developers then expand upon them. 

 

In terms of game making studios. Sony has

ND-SPP-Bend-GG-Japan-MM-Poly-SanDiego-SSM. thats huge but. they still need more. none of these studios are gigantic. I believe SSM or GG are the biggest with around 270 employees which is slightly bigger than a medium sized one (Yes I didn't mention Pixelopus or Sony London but these all combined don't make a single A game they  are very small)

strategically adding a studio or two work on and assist 2nd parties in making exclusives would go a long way. just the IPs that they can't touch because they got their hands full is a big potential. 

sorry for bad format 

Last edited by MasterThief - on 05 June 2018

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I'm hoping recent advances in tech (and more around the corner) will streamline the development process enough that next gen budgets and production cycles won't have to keep ballooning to keep raising production value. That said, I wouldn't complain about Sony cultivating more studios for their portfolio.



TallSilhouette said:
I'm hoping recent advances in tech (and more around the corner) will streamline the development process enough that next gen budgets and production cycles won't have to keep ballooning to keep raising the bar. That said, I wouldn't complain about Sony cultivating more studios for their portfolio.

the problem is handbuilding things like motion capture and the textures graphics etc

 

the software side development isn't the problem



MasterThief said:

the problem is handbuilding things like motion capture and the textures graphics etc

the software side development isn't the problem

Right, and things like machine learning, photogrammetry, and automation can potentially help reduce the man hours associated with animation, graphics, AI, etc (I'm well aware that we'll still need humans and some of this stuff may be further off).



TallSilhouette said:
MasterThief said:

the problem is handbuilding things like motion capture and the textures graphics etc

the software side development isn't the problem

Right, and things like machine learning, photogrammetry, and automation can potentially help reduce the man hours associated with animation, graphics, AI, etc (I'm well aware that we'll still need humans and some of this stuff may be further off).

we're looking at short term future not 50+ years from now. 

 

and machine learning is a PR word. take it from someone with a computer science degree.  there is no such thing as "machine learning" per say. its just a complex code that does a very specific thing. computer does not learn anything or do anything its not told to be done. can be thrown in the same pile as A.I. A.I is not intelligent. its just mimicry of a very specific thing that humans do. it does not do anything on its own and neither is it intelligent. 

 

if I make a robot that for example sits on a chair by itself it looks smart but its not. it just does what I told it to. 



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How about we all stop expecting photo realism and start focusing on just great, original and innovate games again? That would solve just about everything.



MasterThief said:
TallSilhouette said:

Right, and things like machine learning, photogrammetry, and automation can potentially help reduce the man hours associated with animation, graphics, AI, etc (I'm well aware that we'll still need humans and some of this stuff may be further off).

we're looking at short term future not 50+ years from now. 

and machine learning is a PR word. take it from someone with a computer science degree.  there is no such thing as "machine learning" per say. its just a complex code that does a very specific thing. computer does not learn anything or do anything its not told to be done. can be thrown in the same pile as A.I. A.I is not intelligent. its just mimicry of a very specific thing that humans do. it does not do anything on its own and neither is it intelligent. 

if I make a robot that for example sits on a chair by itself it looks smart but its not. it just does what I told it to. 

Neural nets, deep learning, whatever you want to call it, those don't exist today? Those aren't improving things like image and voice recognition, speech software, autonomous navigation, medical diagnosis, and problem solving software right now? It would take 50+ years to extrapolate those concepts to things like motion capture cleanup and dynamic animation? Photogrammetry doesn't save time on high fidelity textures and models?



TallSilhouette said:
MasterThief said:

we're looking at short term future not 50+ years from now. 

and machine learning is a PR word. take it from someone with a computer science degree.  there is no such thing as "machine learning" per say. its just a complex code that does a very specific thing. computer does not learn anything or do anything its not told to be done. can be thrown in the same pile as A.I. A.I is not intelligent. its just mimicry of a very specific thing that humans do. it does not do anything on its own and neither is it intelligent. 

if I make a robot that for example sits on a chair by itself it looks smart but its not. it just does what I told it to. 

Neural nets, deep learning, whatever you want to call it, those don't exist today? Those aren't improving things like image and voice recognition, speech software, autonomous navigation, medical diagnosis, and problem solving software right now? It would take 50+ years to extrapolate those concepts to things like motion capture cleanup and dynamic animation? Photogrammetry doesn't save time on textures and modeling?

thats not intelligent its just a computer program just like any other. its just PR. at least for now it is. 



MasterThief said:
TallSilhouette said:

Neural nets, deep learning, whatever you want to call it, those don't exist today? Those aren't improving things like image and voice recognition, speech software, autonomous navigation, medical diagnosis, and problem solving software right now? It would take 50+ years to extrapolate those concepts to things like motion capture cleanup and dynamic animation? Photogrammetry doesn't save time on textures and modeling?

thats not intelligent its just a computer program just like any other. its just PR. at least for now it is. 

Semantics. That doesn't change its potential to improve development.



CGI-Quality said:
AlfredoTurkey said:
How about we all stop expecting photo realism and start focusing on just great, original and innovate games again? That would solve just about everything.

Or we can have both, as Detroit and God of War just proved. 

I think he meant high detail. I'd tend to agree am fine with Sony focusing on high budget games. as long as we get the other stuff. as a fan of platformers and less serious games the exclusives did not impress me as much as the ps2 or the ps3 even