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Forums - Sony Discussion - Detroit: Become Human Reviews: 79 Metacritic, 80 OpenCritic

The meta score is ok.

But after reading a few of the reviews from people I trust, and how they all agree that this is the best game QD has made so far, it makes the waiting time for the game to become playable (roughly an hour and a half left right now) seem like an eternity.

Heavy Rain was good, despite glaring flaws in the narrative. Beyond Two Souls removed a lot of the branching story gameplay that HR had, but improved the story-telling quite a bit, being more a focused affair. And the overall gameplay (inputs and such) was much refined over HR.

Now it seems like Detroit is taking the best of both. I can live with that, even if the metascore isn't higher than 80. The two PS3 games didn't break score records, yet I enjoyed them a whole 'effin much. So if Detroit is better than both, I really couldn't care less what aggregate it gets in the end. These types of games aren't for everyone. For sure. But many of us here enjoy the style of David Cage's game, despite the flaws. The guy has subtle sensitivities that are his, even though somewhat naive in some aspects, but he's got heart, and his games highlight it.

Last edited by Hynad - on 24 May 2018

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freebs2 said:
fauzman said:

I dont necessarily think is the case. In the end the allegations were unproven. Those who have scored it low have generally stated that the storyline / characters etc arent very good. I think they are biased against the game but NOT because of the complaints. 

Good, thanks to metacritc argumenting an opinion now means being biased. I'll take note of that.

Logically when most of the scores are 80-90 and a few score 40 or so then yes it is a possibility.



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CGI-Quality said:
freebs2 said:

I'm sorry, but you don't see any problem with that?

Since 80 does not represent a measurament but an opinion expressed in numbers, that kind of scheme suggests that everyone should have a similar opinion on a certain subject and if they don't they shouldn't be taken seriosly.

What it suggests is that 40 should be looked at more closely, because the majority of the people who scored it did so with a much higher grade. So, if there were ten to fifteen 4/10s (out of, say, fifty reviews), that's one thing. When there are seventy-four scores, and only two of them are 4/10, then it is logical for people to question them. They could have legit complaints embedded in the reading (which they both did), but considering how both of those publications score games, 4/10 seems much worse than simply "I didn't like it".

That is fair enough. Of course, it's completely legit to reject a review once you actually read it. Another thing is to dismiss harsh reviews from start, an that's an attitude I've seen quite often lately (not by you in particular).



fauzman said:
freebs2 said:

Good, thanks to metacritc argumenting an opinion now means being biased. I'll take note of that.

Logically when most of the scores are 80-90 and a few score 40 or so then yes it is a possibility.

Referring also to my reply to CGI, if the actual arguments of the review are poor or don't reflect the score than yes. In any other case every reviewer should be given the benefit of the doubt and any opinion should be treated as equal.



freebs2 said:
fauzman said:

Logically when most of the scores are 80-90 and a few score 40 or so then yes it is a possibility.

Referring also to my reply to CGI, if the actual arguments of the review are poor or don't reflect the score than yes. In any other case every reviewer should be given the benefit of the doubt and any opinion should be treated as equal.

Whenever i look at the scores for a game i do usually look at a subsection including the highest rating and lowest rating scores. And yes there will likely be considerable variation in games. However some of the extremely low scores for this game seem way too silly.

 

I have read some of the reviews. Yes i take their point  about the issues they had with the game. However i  agree with CGI in that a game with average scores  of 8 shouldn't be getting a score like 4, especially when their scores refer to narrative and control issues. 

They are entitled to their opinion of course but i dont like it and don't think it is fair reflection of the game (based on other reviews of course). 

Last edited by fauzman - on 25 May 2018

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forevercloud3000 said:
I think one of the things a lot of people don't get about David Cage's work is that the characters are MEANT to be melodramatic. His writing style is very akin to things like Mystic River, or a stage plays. Same thing goes for Ninja Theory, another highly divisive studio due to their penchant for theatricality.

Many people of today might be to used to their characters being stoic and borderline emotionless. I personally am a big fan of big emotional stories.

Overly emotional isnt a good thing. Sometimes he just gets his characters into scenarios that are so unbelievably forced your just immediatly taken out of the experience. See all of Beyond: Two souls such a fucking mess of a game. 



Without the review-haters, the game would be around 84-85% worldwide. Novels often get 40% because they are "games-novels". other example: "a magazine rated" The Last of Us "very bad because it does not like the subject of apocalypse" - that's crazy. But important are the player and the right / big magazines - for them it's the best Quantic Dream game with many amazing characters and a incridible atmosphere. Thats good, right :)


But no matter now. Today is release, have fun - the game will be a special and unique experience, that's for sure :)

Which character are you most looking forward to? enjoy the next weeks, guys and girls :)



I haven't played it yet, but I bet it deserves more than 80, still considering the type of game and how reviewers would score it, 80 is a good score.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The game looks incredibly good in 4Kcb on the PS4 Pro. Everything looks so smooth and film like. It's probably the closest we've been to CG quality visuals yet.

As for the gameplay itself, I've enjoyed what [little] I played so far. It's definitely a few steps above what QD has made before, and the story is quite interesting and has me hooked to see how it will all unfold. This may not be everyone's cup of tea, but I really enjoy this different kind of gaming experience. Here's hoping David Cage finally managed to be consistent throughout the entire thing.

There's one thing I don't particularly like though. Sometimes you're asked to use the right stick in a given direction to achieve certain actions (i.e.: put the stick to the right). And on some other occasions, you're asked to rapidly shake the entire controller in that same direction. In the heat of the action sequences, it can get a bit confusing what the game is asking you between both.

I would have preferred if they'd left motion controls out as much as possible and focused on the sticks and buttons/triggers. Using motion controls in that manner for a third person game doesn't provide me with more immersion. If anything, it distracts me away from what's happening on the scene as I try to understand what kind of input between stick or motion the game is asking me to do. I understand how it can work in favor of immersion for first person games since those are trying to make you feel like you're the one who's there, but for third person games, it's really unnecessary and feels gimmicky.

Last edited by Hynad - on 25 May 2018

Mcube said:
forevercloud3000 said:
I think one of the things a lot of people don't get about David Cage's work is that the characters are MEANT to be melodramatic. His writing style is very akin to things like Mystic River, or a stage plays. Same thing goes for Ninja Theory, another highly divisive studio due to their penchant for theatricality.

Many people of today might be to used to their characters being stoic and borderline emotionless. I personally am a big fan of big emotional stories.

Overly emotional isnt a good thing. Sometimes he just gets his characters into scenarios that are so unbelievably forced your just immediatly taken out of the experience. See all of Beyond: Two souls such a fucking mess of a game. 

That entirely depends on the individual.  There have been some incredibly popular and successful melodramas that are simply ridiculous if you look at them under a microscope.