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The game looks incredibly good in 4Kcb on the PS4 Pro. Everything looks so smooth and film like. It's probably the closest we've been to CG quality visuals yet.

As for the gameplay itself, I've enjoyed what [little] I played so far. It's definitely a few steps above what QD has made before, and the story is quite interesting and has me hooked to see how it will all unfold. This may not be everyone's cup of tea, but I really enjoy this different kind of gaming experience. Here's hoping David Cage finally managed to be consistent throughout the entire thing.

There's one thing I don't particularly like though. Sometimes you're asked to use the right stick in a given direction to achieve certain actions (i.e.: put the stick to the right). And on some other occasions, you're asked to rapidly shake the entire controller in that same direction. In the heat of the action sequences, it can get a bit confusing what the game is asking you between both.

I would have preferred if they'd left motion controls out as much as possible and focused on the sticks and buttons/triggers. Using motion controls in that manner for a third person game doesn't provide me with more immersion. If anything, it distracts me away from what's happening on the scene as I try to understand what kind of input between stick or motion the game is asking me to do. I understand how it can work in favor of immersion for first person games since those are trying to make you feel like you're the one who's there, but for third person games, it's really unnecessary and feels gimmicky.

Last edited by Hynad - on 25 May 2018