GribbleGrunger said:
Give me a list of the things that make it generic. |
Ok.
- Zombies. There have been endless games featuring zombies released in the last decade.
- Saying that there will be lots of zombies being shown at the same time. Dead Rising started this trend back in 2006 and now every zombie game is trying to squeeze as many characters as they can in a single screen (World War Z was announced at TGA 2017 advertising exactly that).
- TPS mechanics look to be commonplace. They don't show anything that differentiates it from every other TPS.
- "Plot is about surviving". I don't need to tell you how abundant survival games are nowadays.
- Zombies not being called zombies.
- "I lost my wife" plot.
- Radio towers.
- "Survival vision".
Those are just things that games usually have. Meanwhile, I haven't seen one single item from your list that differentiates the game from any other zombie TPS with RPG elements.
"Does the world really need another zombie game? That’s one of the many questions we had before heading to Sony Bend Studio’s offices in Oregon to check out Days Gone. After spending a couple of days playing the game and gaining a deeper understanding of what the studio is trying to accomplish, we came back with an enthusiastic yes. You face a massive undead threat, but they’re just part of the dangerous open-world ecology. Virtually everything in this dark vision of the Pacific Northwest wants to separate you from your life. Fortunately, you have the tools you need to survive – including your fully upgradable motorcycle."
They say that yes, the game needs another zombie game. But when they are supposed to explain why Days Gone is different, they just list things that survival games usually have. They keep saying that Days Gone is not like the other zombie games, but they never say why that is.
I'm not saying the game will be bad or anything, it can take those mechanics and polish them a ton, but it doesn't look to be original at all.