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Forums - General Discussion - AR/VR will be more than niche and go beyond gaming. VR arcades and the cutting edge.

 

Oculous GO, sub 200$ VR porn device.

Will be buying. 2 15.38%
 
Will be buying eventually. 1 7.69%
 
Will buy on price drop. 1 7.69%
 
Will buy similar device. 1 7.69%
 
Won't be buying. 8 61.54%
 
Other/comments/middle America... 0 0%
 
Total:13
John2290 said:
The_Liquid_Laser said:

I have quite literally been playing VR for decades now.  I was optimistic about it when I first tried Dactyl Nightmare, and it was also pretty cool when i played the Aladin VR game at Disney Quest.  But also Nintendo's biggest flop was the Virtual Boy.  VR has been around for decades now and has been tried in many ways.  Even at it's best it is extremely costly to develop for, and considering Disney Quest closed down, I doubt all the money they put into VR was really worth it.

Then this AR game, Pokemon Go, comes around and becomes a huge success without hardly even trying.  It is so much easier to make money with AR.  The business reality is that AR games are going to be the focus in the future much more than VR games.


Pokemon GO is a Augmented camera, a tech demo for true AR and magic leap like technology.

Ah, this is 90's VR argument is getting extremely old in many ways, there is video evidence of the people who tried to bring VR forth that they knew they could not get consumer VR for 200 quid without causing people to puke against there promises and that they got trapped in those promises. They lied. They knew the tech wasn't there yet. To call anything before current VR (2012, DK2) anything less than a massive bust would be false but to actually compare todays PCVR or even PSVR against that tech, that's fucking laughable, it shows you haven't tried new tech to compare which makes everything you're saying two decades out of date and completely redundant.

Because you like Pokemon GO has nothing to do with VR and is only a product of the tech you have in your pocket, if it's the most advanced phone it's most likely available to you on some plan that requires no real financial investment and pales in comparison to the AR tech that has been teased and needed for true AR , like the magic leap/Holo lens. It's like commenting on the Dactyl Nightmare as you mentioned and saying, hey, this is the future. 

You keep pushing these "realities" like they are fact but it's clear you have no interest in the matter and you're just parroting what many other people who have said many, many time, else you'd have a better argument than their exact words. As I keep saying, AR proper, as in the magic leap and MS holo lens will take the business route first like PC's in the 80's and 90's and grow strong enough that way to grow a consumer presence. if you are put off by the high cost of todays VR which attempted to boldly cross straight onto the consumers plate and find it inaccessible you will certainly be a lot older by the time AR takes off proper and if and when AR grabs those games then VR will most likely already have had something like them and worked out much of the kinks paving the way for dev teams but like video games (and vr) now the quality, high end experience isn't going to be on your phones screen, that's not even AR like I said but an augmented camera.

Try current VR, look into how long it'll take proper AR technology to get around to you in a package you'll be able to buy into on a consumer level and maybe I'll continue this. Otherwise, go back to pokemon GO.

Ok, after reading your posts now I see you are focusing more on the tech side than on the business side.  That's cool.  The tech itself is pretty interesting.  I've enjoyed VR games myself. 



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Conina said:
Cobretti2 said:
i think i'll wait for the holodeck to be built lol.

Have fun waiting for the perfect device... we will have fun playing VR games until then.

 

Who said i want to play games? There are other uses lol.



 

 

I'm not convinced about VR just yet. Currently price is a big issue, and it might continue to be an issue for a good while. That said, I'm even more concerned about practicality. The wires are clumsy, and to really get the most out of VR, you need some equipment that requires some space to operate, which somewhat restricts its potential. There's also the issue of nausea, which might be possible to get around for most people, but it's still an extra barrier. VR has huge potential but I'm quite concerned about practical issues.

AR on the other hand has pretty much none of the issues VR has, and I have much more faith in AR. It might not seem as exciting as VR, but I think there could be much wider commercial interest in AR than there is in VR. You can enhance pretty much anything out there with AR, but you can't do the same with VR. Of course in the long run it's possible that AR and VR blend together in some cases, but before that, I'm expecting to see the rise of AR.



Conina said:

https://i2.wp.com/skarredghost.com/wp-content/uploads/2018/01/wait_for_vr.jpeg?ssl=1

Lol. Still waiting for PSVR 2.0, though.



John2290 said:
Zkuq said:
I'm not convinced about VR just yet. Currently price is a big issue, and it might continue to be an issue for a good while. That said, I'm even more concerned about practicality. The wires are clumsy, and to really get the most out of VR, you need some equipment that requires some space to operate, which somewhat restricts its potential. There's also the issue of nausea, which might be possible to get around for most people, but it's still an extra barrier. VR has huge potential but I'm quite concerned about practical issues.

AR on the other hand has pretty much none of the issues VR has, and I have much more faith in AR. It might not seem as exciting as VR, but I think there could be much wider commercial interest in AR than there is in VR. You can enhance pretty much anything out there with AR, but you can't do the same with VR. Of course in the long run it's possible that AR and VR blend together in some cases, but before that, I'm expecting to see the rise of AR.

1. Expect to wait a long, long time. That tech is taking the business route for sure, proper AR i mean so we aren't mistaken not the augmented cameras on your phone, and it's going to take an extended period in business and industry to incubate to consumer prices. I have a little faith in the Majic leap but I think it'll be drastically more expensive than VR devices were at launch and be a hell of a lot more restricting. That good thing here is it'll cement its self by taking the same route as PC's and Laptops much better than it would jumping straight to the high end consumer, it'll also garner more faith as the potential will unfold before the eyes of the average consumer without jealousy bringing down the image of the products. 2. VR is here now, this decade and with a very wide catalogue of games, life's to short to continue waiting if you're interested, you could be hit by a bus and never try it, there could be a majour recession, perhaps the whole crytpo mining will kill the whole consumer computing industry.

If only someone would implement communications technology and meld it with AR so the phone companies can get the shit on data plans so it can go straight to consumer and evolve hundred fold within the decade like mobile phones and tablets...hmm, oh wait, Google tried and it got laughed out of existence...pity.

1. The thing about AR is that it can take many forms. It might not take much more than what we already have for AR to explode - or it might be just like you said, but I think AR is versatile enough to find an affordable way.

2. VR is here and now, but it's still quite expensive, plus on PC it requires some fairly powerful hardware to accompany it. Personally I'm not convinced of software either, even though the situation has definitely improved. Still, I don't think there's anything revolutionary out there that would make me really desire VR. Right now I consider VR a thing that would be nice to have but not for the price it costs and what you get for the cost. I don't have much experience with VR but enough to see what the fuzz is about - and also enough to see that it's unlikely I would find paying the cost justified at the moment.



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Zkuq said:
John2290 said:

1. Expect to wait a long, long time. That tech is taking the business route for sure, proper AR i mean so we aren't mistaken not the augmented cameras on your phone, and it's going to take an extended period in business and industry to incubate to consumer prices. I have a little faith in the Majic leap but I think it'll be drastically more expensive than VR devices were at launch and be a hell of a lot more restricting. That good thing here is it'll cement its self by taking the same route as PC's and Laptops much better than it would jumping straight to the high end consumer, it'll also garner more faith as the potential will unfold before the eyes of the average consumer without jealousy bringing down the image of the products. 2. VR is here now, this decade and with a very wide catalogue of games, life's to short to continue waiting if you're interested, you could be hit by a bus and never try it, there could be a majour recession, perhaps the whole crytpo mining will kill the whole consumer computing industry.

If only someone would implement communications technology and meld it with AR so the phone companies can get the shit on data plans so it can go straight to consumer and evolve hundred fold within the decade like mobile phones and tablets...hmm, oh wait, Google tried and it got laughed out of existence...pity.

1. The thing about AR is that it can take many forms. It might not take much more than what we already have for AR to explode - or it might be just like you said, but I think AR is versatile enough to find an affordable way.

2. VR is here and now, but it's still quite expensive, plus on PC it requires some fairly powerful hardware to accompany it. Personally I'm not convinced of software either, even though the situation has definitely improved. Still, I don't think there's anything revolutionary out there that would make me really desire VR. Right now I consider VR a thing that would be nice to have but not for the price it costs and what you get for the cost. I don't have much experience with VR but enough to see what the fuzz is about - and also enough to see that it's unlikely I would find paying the cost justified at the moment.

Just a heads up: The Vive Pro is capable of AR aswell as VR. There are some videos on youtube displaying it.

So far, it is the only one of the HMD's which csn currently do that.

Last edited by Peh - on 07 May 2018

Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

I'll make it short.

Pro:
- better than Gear VR
- almost no screen door
- setup, interface, applications are snappy, streamlined and intuitive
- the home button on the controller that is also used as instant calibration is a godsend

Con:
- extremely noticeable aliasing in both menus and videos.
- annoying reflections within the lenses
- very strong headache inducing chemical smell
- light comes through the nose opening when you use the spacer for glasses

Overall a step up from Gear VR and probably worth the price. But also shows our desperate need for higher resolution displays.



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