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Forums - Sony Discussion - God of War shows why I consider SSM better than ND and you might as well

 

Do you agree?

Yes 12 25.00%
 
No 13 27.08%
 
They are both as good as the other 22 45.83%
 
Haven't played God of War 1 2.08%
 
Haven't played Uncharted 0 0%
 
Total:48
John2290 said:
Guerilla, ND, Santa Monica, Kojima Productions, Xdev...Sony has some series players.

Sony have the dream team when it comes to gaming. They have other top developers like insomniac and quantum dream making unique games too 



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Haven't played the new God of War yet, so can't use that for comparison, but for me personally Naughty Dog's games have always been better than Santa Monica's. I haven't all games from both studios, but on average I've generally enjoyed Naughty Dogs games more.



DonFerrari said:
GOWTLOZ said:

I didn't. I said:

God of War has always had better gameplay than Uncharted. Some consider the older games button mashers, others call it too easy, and it all really depends on what difficulty setting you play. Play on Easy and Normal and it can be played as a button masher and it is easy and play it on Hard and Very Hard and you have to effectively use combos, strategise which weapon you use against which enemy and time your parries and your rolls. It requires great skill to complete a God of War game on Very Hard and you fully realise the depth of the combat system.

You can't keep doing the same combos on the highest difficulty. You have to be thoughtful when fighting waves of enemies, as there are a lot of enemy mixups. Uncharted is a good TPS game but its got little variety in enemy types apart from the last enemies in Uncharted 2 and 3. The hook does give it some more depth in Uncharted 4 and does the better AI but mechanics wise you can't do the amazing acrobatics like in God of War and God of War 3's weapon system puts it close to Devil May Cry 3's combat, you can juggle endlessly and parry nearly every attack but you need skills for that. Uncharted involves aiming and shooting with a trigger and taking cover, and the act of shooting and taking cover require no complex movesets so the skill ceiling isn't high.

I have plat for ALL GOW on PS3 and I'm just shy of one challenge to plat GoW3 on PS4 and I can tell you I didn't thought it to be hard. And to plat I had to play on the highest difficulties you know right?

Actually the limited moveset and human boundaries of Nate is what makes UC harder than GoW. Because with the right weapon, no ammo management and knowing the combos for each enemy and what sequence of enemies to kill first the game becomes a lot easier than UC and that was my point and you were saying as if UC was awful in almost everything and sounding as easy task while GoW was hard. Maybe for you it was hard or needed a lot of skills, but compared to doing combos on fighting games, combos on GoW1-3, Acension, and PSP Collection was mundane.

1. You don't have to play GOW games on the hardest difficulty to get platinum. You have to do that in Uncharted games to get platinum.

2. Stop being stuck up comparing the difficulties of the 2 series. I didn't say God of War is tougher. Its got more mechanical depth to its combat. Know the difference.

But if so insist on talking of the difficulty, any game could be made tough by cranking up enemy health and damage to 11. God of War in normal and easy mode you can tank tons of hits but on hard mode you can tank relatively fewer hits and very hard you can only tank a few hits, like it is in other games. God of War enemies are the opposite of damage sponges on lower difficulty and just the right amounty of hits on the higher difficulties.

Uncharted the enemies take fair amount of hits on the lower difficulties but on saay Crushing difficulty they can tank a ton of damage and that is the cheap style of difficulty. I'll give it to Naughty Dog that Uncharted does have better AI that will flank you whenever they can and take you out of cover but taking so many shots to kill is not a good way to make it difficult.

3. God of War is no fighting game, where did I say that? I said God of War 3's combat is nearly as deep as Devil May Cry 3's combat because of the endless combos and juggles you can do showing the high skill ceiling of the game.

Last edited by GOWTLOZ - on 29 April 2018

I think they are definetly on the same wavelength. They both keep pushing the different boundaries.



GribbleGrunger said:
When SSM make a groundbreaking, industry changing masterpiece like TLOU, I'll agree. Until then I'll just say they're getting much much better.

The only thing ground breaking about TLOU is the story telling.



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GOWTLOZ said:
DonFerrari said:

I have plat for ALL GOW on PS3 and I'm just shy of one challenge to plat GoW3 on PS4 and I can tell you I didn't thought it to be hard. And to plat I had to play on the highest difficulties you know right?

Actually the limited moveset and human boundaries of Nate is what makes UC harder than GoW. Because with the right weapon, no ammo management and knowing the combos for each enemy and what sequence of enemies to kill first the game becomes a lot easier than UC and that was my point and you were saying as if UC was awful in almost everything and sounding as easy task while GoW was hard. Maybe for you it was hard or needed a lot of skills, but compared to doing combos on fighting games, combos on GoW1-3, Acension, and PSP Collection was mundane.

1. You don't have to play GOW games on the hardest difficulty to get platinum. You have to do that in Uncharted games to get platinum.

2. Stop being stuck up comparing the difficulties of the 2 series. I didn't say God of War is tougher. Its got more mechanical depth to its combat. Know the difference.

But if so insist on talking of the difficulty, any game could be made tough by cranking up enemy health and damage to 11. God of War in normal and easy mode you can tank tons of hits but on hard mode you can tank relatively fewer hits and very hard you can only tank a few hits, like it is in other games. God of War enemies are the opposite of damage sponges on lower difficulty and just the right amounty of hits on the higher difficulties.

Uncharted the enemies take fair amount of hits on the lower difficulties but on saay Crushing difficulty they can tank a ton of damage and that is the cheap style of difficulty. I'll give it to Naughty Dog that Uncharted does have better AI that will flank you whenever they can and take you out of cover but taking so many shots to kill is not a good way to make it difficult.

3. God of War is no fighting game, where did I say that? I said God of War 3's combat is nearly as deep as Devil May Cry 3's combat because of the endless combos and juggles you can do showing the high skill ceiling of the game. Watch it:

https://www.youtube.com/watch?v=DjTG5LpaG3o&t=97s

https://www.youtube.com/watch?v=0BoHu8FTyxk&t=197s

Its so amazing one of the devs was surprised to see that such combos could be done in the game. That's real depth.

1 - Well, I did play they all on the highest diffult available

2 - Depth isn't measure by the amount of movement options. Chess, Go even Checkers have very simple and limited movement options and they still can be very depth in its playing.

You may not like their choices to make the game harder, but it still is harder than GoW. And go for TLOU on grounded difficult that you are basically scrapping for single bullets and have to try to pass almost all stages without firing and also have disabled hearing plus enhanced discovery by the enemies. So there is several different changes to the ultimate difficult.

3 - Combos in GoW are very easy to do and playing it regularly it's also easy to memorize and know which enemies to use each. As I said having limited options can make it more deep than having 100 options that if you know wich of them to use at the time make it even easier and perhaps shallow.



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JRPGfan said:
Both are amasing game studio's... right up there with the best of them.... like that god tier level.

Do you think Santa Monica would be up there without God of War 4?



Well whoever's better, I'm sure it'll still be cinematic. Cause, you know, video games.



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GOWTLOZ said: 

3. God of War is no fighting game, where did I say that? I said God of War 3's combat is nearly as deep as Devil May Cry 3's combat because of the endless combos and juggles you can do showing the high skill ceiling of the game. Watch it:

https://www.youtube.com/watch?v=DjTG5LpaG3o&t=97s

https://www.youtube.com/watch?v=0BoHu8FTyxk&t=197s

Its so amazing one of the devs was surprised to see that such combos could be done in the game. That's real depth.

I'm not super invested in this debate as a whole, but I do feel the need to chime in on this. Having played both titles fairly extensively back in the day, GoW3's combat has nowhere near as much depth as DMC3. It's important to note that there's a significant difference between simply having a truckload of moves that you can look cool with and having a significant degree of depth to your combat system, and while GoW3 (and the entire first GoW trilogy) has the former, it pales in comparison to DMC3 on the latter.

Combos in GoW3 that basically infinitely stunlock most enemies are incredibly easy to perform even on Chaos, and while you can go out of your way to look impressive by switching weapons on the fly and throwing in different attacks, there's no real gameplay incentive to do so; you won't be doing more damage and the game doesn't really have any other method to encourage moveset exploration beyond that. As long as you're familiar enough with enemy attack patterns to know when to drop your current combo and get out of the way of an incoming attack, you have the knowledge you need to beat the game, even on Chaos.

DMC3, on the other hand, has a much greater degree of depth because it has, at the risk of sound pretentious, let's call them "high level techniques," that are almost essential for the player to familiarize themselves with if they want to make it through the higher difficulties (Very Hard/DMD) without having to spam healing items. If you're not, at the very least, familiar with using different styles, jump canceling, and DTEs, you're going to have an extremely difficult time getting past even the first third of the game. There are advanced strategies that the player essentially needs to learn if they want to survive higher difficulties. On top of that, the game's inclusion of a style meter, influenced by the variety of attacks a player uses, not only provides a constant incentive to use different weapons, but also factors into how much in game currency you earn at the end of a level, adding an additional incentive on top of that.

Last edited by MTZehvor - on 27 April 2018

They are both amazing studio's but I do feel ND has taken more risks in the past with 2 new IPs on the ps3, whereas Santa Monica stuck too long with the GOW formula. I mean I loved GOW3, but I didn't care much for Ascension. But that is what makes the new GOW so awesome and a fantastic reboot of the series. It basically feels like a GOW game made by ND and it's definitely one of the best games I played on the ps4 so far.