Couldn't agree more. A CPU leap is no issue at all, but a GPU, Memory, and Storage leap is questionable. I hope they hold off until 7nm+ so that they can deliver a generational leap at every level. My PS5 would be Zen 3, NGGPU @ 20+TFLOP/s, with 64GB of RAM, and a 2 - 4TB NVMe SSD @ $400 - $500 in 2021 or 2022. That would offer a true genrational leapat every aspect.
As far as Ray Tracing goes, that is absolutely a requirement for the next gen. A next gen needs a generational leap in rendering tech. Ray Tracing will offer an undeniable leap over this generation that will be something that even the most casual consumer will be able to see and understand. That is where they can easily convince people to upgrade.
Pure Ray Tracing is still a long way away. So you might as well put that expectation to rest.
What we will get is a hybrid Rasterization/Ray Tracing approach... We started heading down that path with Battlefield 3/Frostbite 2 on the Xbox 360/Playstation 3... But there is so much more room to move forward as compute gets significantly better, the transition is going to take time, it's not going to be an instant jump to pure Ray Tracing.
All I want for next gen is backwards compatibility and a choice between true 4k, or 60 FPS in the options menu of all games. After that, just give us games on the technical level of GoW and I'm good.
There should be a strong likelihood of backwards compatibility.
But just because the chips use the same ISA, doesn't guarantee it though, lots of other things can change that breaks it.
Aside from faster loading times, bigger HD and a billion times more RAM going from PS3 to PS4 wasn't that big of an upgrade. We're really running up against the wall here with graphics. Next gen, graphics won't depend on the hardware, but rather the talent of the studio behind the game. GoW looking as good as it does on base PS4 is proof of that.
I dunno. So many games ran at sub 720P and sub 30fps... Allot of the geometric details in worlds on the Playstation 3 and Xbox 360 was relatively coarse.
It's so hard for me to go back to those old consoles, then again... I was also highly critical of them back in the day for the exact same reason.
That video was basically a whole lot of words to say "Sony (and MS) can launch consoles with a 'generational leap' whenever they way, if they're willing to lose a bunch of money on hardware sales." Or, "about 2020 if they want to break even".
So, yeah, I agree.
Pretty much that. The technology for a generational leap has been around for years now.
It's just not affordable for a cheap device.
Graphics are at a point where I honestly dont feel like I need much more.
Graphics has so much more room to move.
There is a stupidly massive amount of room to move in regards to simulation quality... But then again, you're still clinging to flops which wouldn't represent that.
The difference between PC and Console is startling, and they are games of the same generation, same engines etc'.