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Cerebralbore101 said:
Pemalite said: 

I dunno. So many games ran at sub 720P and sub 30fps... Allot of the geometric details in worlds on the Playstation 3 and Xbox 360 was relatively coarse.
It's so hard for me to go back to those old consoles, then again... I was also highly critical of them back in the day for the exact same reason.

There is a stupidly massive amount of room to move in regards to simulation quality... But then again, you're still clinging to flops which wouldn't represent that.
The difference between PC and Console is startling, and they are games of the same generation, same engines etc'.

Yeah, there's some low poly assets hiding in the rafters of your PS3 games, or deep down in the basement. They had to cut the scene polycounts enough to get the games to run on 250 MB of ram. Same goes with textures in a lot of places. Look at the wooden beams in Dark Souls levels on PS3. They are PS1 level polycount, and PS2 level textures. Look at Sheperd's back armor in ME3 on PS3. It's a pixelated mess. Looks like a JPEG, not even 200 x 200 pixels across. Aside from that though, they are basically the same games as today (Not counting ridiculous tech masterpieces like Witcher 3, GoW, and Horizon). 

I'm not impressed at all by the differences between hardware these days. Even comparing base XB1 to a $3000 PC is 10% as big of an improvement as going from N64 to PS2. 

The Playstation 3 had 512Mb of Ram.

Clearly you haven't played a PC game at 15,360x2880 resolution. ;) (Neither have I actually, most was 7680x1440, but still more pixels being pushed than the 4k twins.)



--::{PC Gaming Master Race}::--