Pemalite said:
I dunno. So many games ran at sub 720P and sub 30fps... Allot of the geometric details in worlds on the Playstation 3 and Xbox 360 was relatively coarse. There is a stupidly massive amount of room to move in regards to simulation quality... But then again, you're still clinging to flops which wouldn't represent that. |
Yeah, there's some low poly assets hiding in the rafters of your PS3 games, or deep down in the basement. They had to cut the scene polycounts enough to get the games to run on 250 MB of ram. Same goes with textures in a lot of places. Look at the wooden beams in Dark Souls levels on PS3. They are PS1 level polycount, and PS2 level textures. Look at Sheperd's back armor in ME3 on PS3. It's a pixelated mess. Looks like a JPEG, not even 200 x 200 pixels across. Aside from that though, they are basically the same games as today (Not counting ridiculous tech masterpieces like Witcher 3, GoW, and Horizon).
I'm not impressed at all by the differences between hardware these days. Even comparing base XB1 to a $3000 PC is 10% as big of an improvement as going from N64 to PS2.