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Forums - Sony - The PS4 really should have backwards compatibility!

Azuren said:
Libara said:
Sony would rather you rebuy the game via Now. MS went the consumer friendly route with how they implemented BC.

Its like they forgot the PRISM spying thingy + Kinect Shipping with Xbox One, and MS admitting do give out data when asked for it.
They forgot the 24/7 always online (or atleast once a day login, or your console wouldnt do anything, but ask for internet access)
They forgot you couldnt resell a game (even if physical), lock license at install and 3rd party could decide the unlock fee.
They forgot Orginally Xbox wouldnt have Backwards Compatability either.
They forgot alot of the TV features for it, would only work in the US (who cares about the rest of the world?)
They forgot it would be heavily region locked.
They forgot MS was caught secretively paying Youtuber's and other social media people for positive coverage (US Federal Trade Commission ruled so).
....


Probably more things but I forgot them.
The point is, MS is only "consumer friendly" because it has tough competition from the PS4.



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flashfire926 said:
I don't even think PS5 will ever have BC.....they only want to sell you re-releases/remasters along with psnow subscriptions...

I do.

PS5 hardware (if as rumored) should allow easy backwards compatibility (x86, 8core cpu, amd gpu design).

The problem with the PS4 emulating the PS3, is the Cellproccessor.
That wont be a issue with the PS5 emulating the PS4.



Pemalite said:
taus90 said:

aah dude u are off on so many levels.. but i have to say one thing as a person who has worked on PS3 games and PS4, I would tell you this just running an emulator on PS4 isnt going to make PS3 game work, the amount restructuring of codes required to move from SPU onto CU's is huge, with that much effort remastering a game sounds feasible, and the emulation is more difficult coz besides new architecture sony also had to over haul their framework and PSlib.

I think you are missing the entire point.
You don't need to emulate everything, not in the same sense as an Emulator running on the PC because those emulators do not have innate knowledge of the hardware and software ecosystems.
Microsoft's approach has to indeed work.

There are technologies like binary translation, virtualization, abstraction, repackaging and so on that can be employed.
The Cell isn't some super computing chip you know.

FYI. Your qualifications do not supersede my own, nor do I have the capability to verify your claims thus making that statement entirely redundant.

taus90 said:

Of course emulation will work on games that relied heavly on RSX, but there weren't many and those are the games i dont think anyone wanna play.

Majority of PS3 games heavily used the RSX.
Whether they heavily used the Cell is another matter entirely.

taus90 said:

Also speaking about Xbox BC one of the reason MS was able to achieve backward compatibility is the their strong OS and virtualization framework under the hood which is more in line with their 360 (DXlib), and the base for Xbox one BC was that late in the 360 life cycle MS had introduced a feature of installing the full games on to the internal drive and play it with just a disc verification, so MS built upon that and are recompiling each games so that Xbox 360 emulator can handle them with each firmware update..

You pretty much just reworded everything I have said prior.

taus90 said:

Its this recompiling part which is damn difficult with SPU codes.

You don't need to recompile.

 

So by your logic even what you are saying doesn't make it right, just because you are enthusiastic abt SoC. Sure everything is possible in programming language, with enough time and coders, it took almost 10 years to get first proper ps3 emulation on PC. But like u said "Emulation is alway worth it" and just because MS could do it so can sony , if you knew PS3 isntruction sets you would never ever in your life would wanna touch a gaming console again MS codes were more straight forward three cores gpu and one memory pool..thats it those were our targets, and those can be emulated without moving messing around codes that much.

But PS3 was on another level, game codes relied heavily on co-processor and vector processing, now vector processing can be offset to GPGPU, but this leaves us with Co-processor and not even a popular one, hardly any developer outside of world wide studio would know how to build an DSP using FPGA. even if Sony takes the approach of MS who have like 100's of employee to repackage 360 games and bake them in future updates, just the amount of time that will be spend to break down the codes written to co-processors on PS3 and make it run on x86 instruction set will be equivalent to remaking a remaster with updated textures.

So in short its not worth it. 

P.S. BC compatibility was always on card for MS from the start, it was never an knee jerk reaction to PS4 run away success, inital plan was to offset it to cloud processing, but the dream of a always online console fell through so MS had to find a way to make it offline.



Real HW compatibility for PS3 would make PS4 to expensive. The SW emulation is actually porting game after game... majority of the gamers don't really care about it, they proved it when they removed PS2 compatibility.

So I wouldn't even expect PS5 to be BC with PS4.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Hopefully PS5 will have backwards compatibility. Imagine playing all PS1, PS2, PS3 and PS4 games on your Playstation 5 console, that would be an instant buy for me!



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FentonCrackshell said:
The_Liquid_Laser said:

How much does backwards compatibility matter?  Well lets look at the performance of Nintendo, Sony and Microsoft consoles.  Some of them had BC and some didn't.  Below I've ranked each console based on hardware sales and market share on a 1-10 scale.  Obviously I left off consoles that were firsts in their line (NES, PS1, etc...) and I left off Switch because it's so recent.  Here are the results:

Console Sales Performance (1-10) BC? Console Sales Performance (1-10) BC?
SNES 7 N Wii 8 Y
N64 4 N Wii U 1 Y
GCN 2 N GBA 8 Y
Virtual Boy 1 N DS 10 Y
PS3 5 N 3DS 7 Y
PS4 9 N PS2 10 Y
PS Vita 1 N XB360 5 Y
      XB1 3 Y
Average 4.1 Average 6.5  


There certainly is a strong correlation between BC and market success.  It doesn't guarantee market success, but it sure doesn't hurt either.

BC certainly isn't helping X1. And it certainly didn't help WiiU. And I don't know anyone bout any of those consoles off the basis of BC. Inversely no one didn't buy them because they're not BC. I can't imagine someone saying "I don't want an X1 because I can't play my old X360 games on it." That makes absolutely no sense. Also, we're 5 years into the PS4's life cycle and we're still arguing the fact that it doesn't play games that are probably a decade old.

Look, there are always plenty of new games out there to play. Yes it's nice to have BC but it's not a deal breaker to not have it. When I had a 360, a Wii, and a WiiU I never thought once about playing an XBOX, GameCube, or Wii game. I'm sure that's not "just me". The BC/sales correlation is purely coincidental. As a matter a fact, the BC consoles all released at a time when video games had become extremely more popular and had broader appeal. That's why those consoles so more than the non-BC consoles.

Hey, you're right.  BC doesn't guarantee success.  Not having BC doesn't mean automatic failure.  But look at the overall trend, and BC is strongly correlated with success.



JRPGfan said:
Azuren said:

Its like they forgot the PRISM spying thingy + Kinect Shipping with Xbox One, and MS admitting do give out data when asked for it.
They forgot the 24/7 always online (or atleast once a day login, or your console wouldnt do anything, but ask for internet access)
They forgot you couldnt resell a game (even if physical), lock license at install and 3rd party could decide the unlock fee.
They forgot Orginally Xbox wouldnt have Backwards Compatability either.
They forgot alot of the TV features for it, would only work in the US (who cares about the rest of the world?)
They forgot it would be heavily region locked.
They forgot MS was caught secretively paying Youtuber's and other social media people for positive coverage (US Federal Trade Commission ruled so).
....


Probably more things but I forgot them.
The point is, MS is only "consumer friendly" because it has tough competition from the PS4.

It’s easy to forget given what an incredible 180 they’ve made. Luckily we have gamers like you, burned so badly by it that you’ll constantly remind us; regardless of how irrelevant it may be to the discussion.

By the way the same criticism applies to Sony and all these other big corporations who are looking to make money off of you. I mean I could reply with a long list of stuff Sony has done but who fucking cares. Qualify it however you want, MS has been extremely consumer friendly this gen.



The_Liquid_Laser said:
FentonCrackshell said:

BC certainly isn't helping X1. And it certainly didn't help WiiU. And I don't know anyone bout any of those consoles off the basis of BC. Inversely no one didn't buy them because they're not BC. I can't imagine someone saying "I don't want an X1 because I can't play my old X360 games on it." That makes absolutely no sense. Also, we're 5 years into the PS4's life cycle and we're still arguing the fact that it doesn't play games that are probably a decade old.

Look, there are always plenty of new games out there to play. Yes it's nice to have BC but it's not a deal breaker to not have it. When I had a 360, a Wii, and a WiiU I never thought once about playing an XBOX, GameCube, or Wii game. I'm sure that's not "just me". The BC/sales correlation is purely coincidental. As a matter a fact, the BC consoles all released at a time when video games had become extremely more popular and had broader appeal. That's why those consoles so more than the non-BC consoles.

Hey, you're right.  BC doesn't guarantee success.  Not having BC doesn't mean automatic failure.  But look at the overall trend, and BC is strongly correlated with success.

The only strong correlation is in your mind, using only an average of an arbitrary number.

Easier way to see it... X360 didn't had BC, launch PS3 had... PS3 removed BC and reduced cost, selling more, didn't affect much X360... PS4 and X1 didn't had BC, X1 got it, sales didn't really change... so BC is unconsequential.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The only true backwards compatible system is the PC you can play all your favourite retro games there including ps3, nintendo etc. I do expect ps5 to be ps4 compatible though.



Nope, more undeserved entiltlement. People shouldn't sell old HW, Xbox fans only say it's good because it's a worthless platform when it comes to games.

 

Warned ~ CGI

Last edited by CGI-Quality - on 10 April 2018