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Forums - Nintendo - Dragon Quest XI for Switch delay due UE4, game based on PS4 version of game, why was announced for Switch so early

Oh and fyi, targeting 30fps also makes optimization a ton easier. So if you want a motive for such a target, saving time and money is the obvious one.



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Wyrdness said:
Hynad said:

You don't reach a high framerate with graphically demanding games on those consoles.


You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.

Not to mentione that SE said that West release of game for PS4 will be more remaster than simple better version compared to Japan version of game, so we most likely talking about bad optimisation of game from SEE also.

 

Hynad said:
Wyrdness said:

You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.


Oh really? You missed the point.

If Doom can run this smooth on current consoles, it's not because it's "so much more advanced", it's because it's not straining the hardware as much as you think. Otherwise the dev would have settled for 30fps like most other devs. 


Actualy Doom don runs so smooth on neither on PS4 or XB1 espacily, on PS4 uses dynaimy 1080p and goes often below 60FSP, on XB1 resolution goes to 810p and FPS to 40.



VGPolyglot said:
Wyrdness said:

You choose fps base on what the game is why are you going to have 60fps in a game where the fastest thing you is select from a menu system in battle it's not hard to understand unless you're not familiar with what fps actually does.

Obviously 60FPS matters to people, even in turn-based RPGs. Final Fantasy X on the PC for example, many people were not happy that it was in 30FPS so they attempted patches to make it 60FPS:

https://steamcommunity.com/app/359870/discussions/0/1354868867733045928/

And you seem to miss my point, if it's possible to do 60FPS, they're going to do it because there aren't any downsides to having 60FPS, if we're assuming that the game can handle it along with everything else.

Read the thread someone explain that when the game is running at 60fps nothing changes which proves my point as if it does nothing why add it, the is no benefit to it.



Wyrdness said:
VGPolyglot said:

Obviously 60FPS matters to people, even in turn-based RPGs. Final Fantasy X on the PC for example, many people were not happy that it was in 30FPS so they attempted patches to make it 60FPS:

https://steamcommunity.com/app/359870/discussions/0/1354868867733045928/

And you seem to miss my point, if it's possible to do 60FPS, they're going to do it because there aren't any downsides to having 60FPS, if we're assuming that the game can handle it along with everything else.

Read the thread someone explain that when the game is running at 60fps nothing changes which proves my point as if it does nothing why add it, the is no benefit to it.

So, let me ask you this then. Do you believe that 60FPS is possible with DQXI as-is? Or would they have to make other compromises for it to work?



Miyamotoo said:
Hynad said:


Oh really? You missed the point.

If Doom can run this smooth on current consoles, it's not because it's "so much more advanced", it's because it's not straining the hardware as much as you think. Otherwise the dev would have settled for 30fps like most other devs. 


Actualy Doom don runs so smooth on neither on PS4 or XB1 espacily, on PS4 uses dynaimy 1080p and goes often below 60FSP, on XB1 resolution goes to 810p and FPS to 40.

Actually, I have Doom on PS4 Pro. It hits 60fps at dynamic 1440p more often than not and feels quite smooth throughout, thank you very much.



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VGPolyglot said:
Wyrdness said:

Read the thread someone explain that when the game is running at 60fps nothing changes which proves my point as if it does nothing why add it, the is no benefit to it.

So, let me ask you this then. Do you believe that 60FPS is possible with DQXI as-is? Or would they have to make other compromises for it to work?

Having played it yes it's very doable with out compromise on PS4.



Wyrdness said:
VGPolyglot said:

So, let me ask you this then. Do you believe that 60FPS is possible with DQXI as-is? Or would they have to make other compromises for it to work?

Having played it yes it's very doable with out compromise on PS4.



Ok. I don't even either.



Wyrdness said:
VGPolyglot said:

So, let me ask you this then. Do you believe that 60FPS is possible with DQXI as-is? Or would they have to make other compromises for it to work?

Having played it yes it's very doable with out compromise on PS4.

OK then, so you just believe they went for 30FPS for the sake of having 30FPS, despite 60FPS being possible with just an adjustment of variables.



VGPolyglot said:
Wyrdness said:

Having played it yes it's very doable with out compromise on PS4.

OK then, so you just believe they went for 30FPS for the sake of having 30FPS, despite 60FPS being possible with just an adjustment of variables.

They went for 30fps because 60fps offered no benefit for the game 30fps saves time and money, like with FFX it would make no change at all.



VGPolyglot said:
Nuvendil said:

In all honesty, DQXI likely runs in the mid 40s with spikes both up and down if you could uncap framerates.  But this isn't a pleasant framerate to persist at.  There are numerous points where demanding features spike but the framerare is stable so it could probably run much higher, just not at an acceptable degree of stability near 60.

I agree, but it seems as if Wyrdness is arguing that a locked 60FPS would be possible with no other adjustments, and Square Enix decided not to do it just because.

Well I think he is right in a sense.  The game could probably look the same and hit 60fps.  But it wouldn't *be* the same, it would require considerably more work under the hood to further optimize the game.  That's why I said it is a competent use of the engine's out of box capabilities.  There are other, much more advanced games doing more with the engine at these framerates.  Gears of War 4 comes to mind.  Thus it stands to reason if DQXI received similar customization attention, it could probably achieve that higher framerate.  But this is likely a budget decision made due to the fact framerate was not critical to gameplay.   Same as with Snake Pass really.

And of course other open world games on other engines far outstrip DQXI while performing as good or better.  Metal Gear Solid V comes to mind and actually is a great comparison point.