Hynad said:
Nuvendil said:
And 4.16 resolved that in May, a whopping two months post launch. And 4.15 was apparently enough for Sumo Digital and Atlus. The fact is, Switch compatibility was available well ahead of the PS4 launch. And 4.16 was not a disruptive update either if memory serves.
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The games you compare this to are nowhere near as big and ambitious as DQXI. The kind of issues that arise for one certain game isn't necessarily the same issues that will happen for another. And besides, Square-Enix could have customized their version of the engine, for all we know. Making it possible for other issues to arise.
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They could. But given the fact DQXI PS4 exhibits not a sinlge ounce of customization work and that was, in their own words, the prioritized version, I highly doubt it.
Also if they customized it to work with Switch that would contradict with their line about waiting for compatibility.
And yes, Snake Pass is not on the smale level. But it isn't a 2D platformer either and has its own unique challenges that DQXI does not, notably in its physics simulation. It was also ported in a month though, Square has had eleven times that. Or nine times that if we assume they started after the PS4 version went gold. And from what little in engine visuals we have, Shin Megami Tensei V is far from a slouch. And again, it *started* development in 2017 and has something, be it very little, to show.
Edit: also Sumo Digital is an ant next to Square, another point to make about Snake Pass. Yes, not as ambitious. But then it was ported in a short time by a small team. Square has had a long time and is a juggernaut.