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Forums - Nintendo Discussion - Dragon Quest XI for Switch delay due UE4, game based on PS4 version of game, why was announced for Switch so early

Wyrdness said:
Hynad said:

Are you kidding? They announced support for the engine before the Switch came out, yes. But the first actual version supported came out in may 2017. That's after the console released.

Yet games like SMTV have teasers and a trailer out showing the game and its on the same engine DQXI people have not been shown a single thing so they do actually have a point here.

um that trailer could have a PC build as a proof of concept of the game :-/



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Train wreck said:
Wyrdness said:

Yet games like SMTV have teasers and a trailer out showing the game and its on the same engine DQXI people have not been shown a single thing so they do actually have a point here.

um that trailer could have a PC build as a proof of concept of the game :-/

https://www.youtube.com/watch?v=bvyCAFV9MbM



Wyrdness said:
Train wreck said:

um that trailer could have a PC build as a proof of concept of the game :-/

https://www.youtube.com/watch?v=bvyCAFV9MbM

How does that disprove what he suggested?



Hynad said:
Wyrdness said:

Yet games like SMTV have teasers and a trailer out showing the game and its on the same engine DQXI people have not been shown a single thing so they do actually have a point here.

The point could be that they don't want to show a version that will undoubtedly look worse/inferior to the one currently getting the hype?

Don't you think it would make many Nintendo fans call the port a lazy one like they so often do? Heck, there's already an outcry from the vocal minority over conjectures and what ifs. Imagine then?

Yet far more demanding games like Doom and Wolfenstein 2 have not had this issue so again if that's their problem then it backs what people are saying about the competency of SE.



Hynad said:
Wyrdness said:

Yet games like SMTV have teasers and a trailer out showing the game and its on the same engine DQXI people have not been shown a single thing so they do actually have a point here.

The point could be that they don't want to show a version that will undoubtedly look worse/inferior to the one currently getting the hype?

Don't you think it would make many Nintendo fans call the port a lazy one like they so often do? Heck, there's already an outcry from the vocal minority over conjectures and what ifs. Imagine then?

Unless it is alarmingly bad, I don't think it would have a negative impact.  Wolfenstein 2, Doom, Snake Pass, NBA 2K18, Skyrim, Dragon Ball Xenoverse 2, these all look inferior to PS4, in the case of the first 2 notably so.  But they are not getting ragged on except by PS4 and PC owners (or trolls pretending to be, you know how YouTube is).  The ports that have been hammered on for being lazy are fairly few.  WWE 2k18 did but that port is pure garbage.  Fifa did but then it was missing an entire mode, several features from all other versions, and had anemic online options and was a PS360 port with added polish.

People are even fine with Dark Souls despite it clearly not getting the most effort put in.  

This idea that every port gets lambasted for being lazy is a myth.  The ones getting panned for being lazy mostly are, and it's not even hard to see.  WWE looks like a Dreamcast game and I'm not even exaggerating.

 

So unless the port is bad, which I don't think it will be, they have nothing to worry about.  The what ifs are far worse.  And at this point people are going to stop caring what it looks like because it's been too long.



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Wyrdness said:
Hynad said:

The point could be that they don't want to show a version that will undoubtedly look worse/inferior to the one currently getting the hype?

Don't you think it would make many Nintendo fans call the port a lazy one like they so often do? Heck, there's already an outcry from the vocal minority over conjectures and what ifs. Imagine then?

Yet far more demanding games like Doom and Wolfenstein 2 have not had this issue so again if that's their problem then it backs what people are saying about the competency of SE.

Doom runs at 60 fps, while DQXI runs at 30fps on PS4 Pro. How is Doom more demanding than DQ XI?

Last edited by Hynad - on 15 April 2018

Hynad said:
Wyrdness said:

https://www.youtube.com/watch?v=bvyCAFV9MbM

How does that disprove what he suggested?

That's the newest trailer that was released months ago, compare that to the teaser he was talking about (below) we can see a difference where one is in game the other isn't. So yes Atlus have done something SE hasn't, shown the game.

 

https://www.youtube.com/watch?v=ut9ekAp2drs



Hynad said:
Wyrdness said:

Yet far more demanding games like Doom and Wolfenstein 2 have not had this issue so again if that's their problem then it backs what people are saying about the competency of SE.

Doom runs at 60 fps, while DQXi runs at 30fps on PS4 Pro. How is Doom more demanding than DQ XI?

It uses far more tech, FPS doesn't dictate what is more demanding.



Hynad said:
Wyrdness said:

Yet far more demanding games like Doom and Wolfenstein 2 have not had this issue so again if that's their problem then it backs what people are saying about the competency of SE.

Doom runs at 60 fps, while DQXi runs at 30fps on PS4 Pro. How is Doom more demanding than DQ XI?

...

I don't even...



Nuvendil said:
Hynad said:

Doom runs at 60 fps, while DQXi runs at 30fps on PS4 Pro. How is Doom more demanding than DQ XI?

...

I don't even...

As good as Doom looks, you don't reach a high framerate with graphically demanding games on those consoles.