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Forums - Gaming - Doom graphics comparison Xbox One X vs Switch

I own the Switch version of Doom, and it's the only version of Doom (2016) I own. The graphics are beautiful on this console which was a surprise when I launched it's campaign for the first time. I might get the game on PC so I can actually play it.
The graphics are absolutely amazing on the Switch version, but man the joy cons sucks for FPS games. I don't want to buy a pro Controller because I don't think that would fix the issue that I am better off just using melee instead of trying to shoot the enemy. Sadly won't buy Wolfenstein 2 on Switch because of how horrible the Joycons are.



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contestgamer said:
curl-6 said:

Actually, I would've enjoyed it less without gyro controls, which matter more to me than graphics.

Also, this way I save myself spending hundreds of dollars for a new console I don't want.

We're not going to factor that in to enjoyment of the game itself, that's a different question. However unless you have played substantial minutes on max settings on a PC I dont believe you can say you would have enjoyed it more on a Switch. 

My Ryzen 7 and 780TI throws out Doom 1080p ultra settings well over 100fps.

Still finished Doom on the Switch instead of the PC though because for me it was far more enjoyable to be able to play the game when I had free time rather than when I get to sit at my PC.

You must not mistake facts with opinions, just because you think something doesn't make it a fact. People can enjoy different aspects of gaming more than graphics.



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DonFerrari said:
Farmageddon said:
Comparing the performance of a tablet-sized portable, with screen, meant to also be able to run on a battery, to a desketop-sized, always plugged console - wich released later - on the basis of the first one being "9th gen" and the second being "8th" is beyond pointless. Videogame "Generation" is a technological non-factor on the face of size, tdp and release date.

The relevance when it comes to generations is the fact that both are bein sold at abouth the same time. In that sense, both seem pretty good for what they are and offer different advantages, trading of portability and graphical fidelity.

So one more on the crowd of apologize shortcoming of Switch on it being a portable... but when talking about sales it will be compared as console?

Wiibaron said:
The $500 graphics are better than the $300 graphics. Are they 65% better? When you take your XBX in your Minivan to play on the go, are the graphics good on the ceiling screen? How good are the graphics when you play your XBX at the bus stop? At work? Waiting at the DMV? On a home 1080P TV?

 

So should we also compare how expensive is your Switch game against a cellphone? How much does the battery holds against DS or a cellphone? Oww I forgot, on what Switch underperform as portable, then "but it can play console games and connect to TV".


HoangNhatAnh said:

Agree, a small mobile chip should be at least on par with a true 4k proper home console. Xbox 1 X can be played on the go too, just bring the system with a TV as well as hope for two charge sockets so really no excuse for Switch

So one more for the "it's a portable" when shortcomings are presented...


What the hell are you going on about?

 

Nobody is "apologizing" for "shortcomings", they are pointing out that they are completely different devices in terms of specs, features, size, price, etc. so a sizable gap in visuals/performance is expected.

 

Switch is significantly cheaper than high end phones and has just as good of battery life when playing demanding games so i dont think bringing them up supports your argument.



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Medisti said:
But, how does the Xbox One X version look on the bus?

Call again in 10 years. 

Doom on Switch has its instances where it drops hard on several major firefights in Nightmare difficulty, not so much anymore after the patch, but it's still noticeable. I've always to be tempted to make a chart to include all the firefight sequences in the game and state which ones make the Switch to drop really hard, which shouldn't rise to 30%. But I mean, it's worthless. All in all, I'd argue the game is completely playable even on a system that only allows it to peform at 27.7 FPS in average (don't remember the exact number stated in Digital Foundry's latest video). 

Image quality is another story, but it still looks good, especially on portable mode, where all the drawbacks are pretty much taken away thanks to the smaller screen. At the very least, the game never ever drops to this, even with its agressive anti-aliasing:



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

HintHRO said:
Medisti said:
But, how does the Xbox One X version look on the bus?

Can't say. Wasn't able to find a full priced Doom downgraded in both graphics and framerate and released several months later with less content than the original on the Xbox One X.

The Switch version has nothing to do with how well the Xbox One X version performs when played on the bus. Were you able to find an Xbox One copy, hook the Xbox One X and a television up to a generator and test it out? Science needs to know, man.



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Metallox said:
Medisti said:
But, how does the Xbox One X version look on the bus?

Call again in 10 years. 

Doom on Switch has its instances where it drops hard on several major firefights in Nightmare difficulty, not so much anymore after the patch, but it's still noticeable. I've always to be tempted to make a chart to include all the firefight sequences in the game and state which ones make the Switch to drop really hard, which shouldn't rise to 30%. But I mean, it's worthless. All in all, I'd argue the game is completely playable even on a system that only allows it to peform at 27.7 FPS in average (don't remember the exact number stated in Digital Foundry's latest video). 

Image quality is another story, but it still looks good, especially on portable mode, where all the drawbacks are pretty much taken away thanks to the smaller screen. At the very least, the game never ever drops to this, even with its agressive anti-aliasing:

I play Xenoblade Chronicles 2 on the Switch portably all the time. It definitely looks fuzzy, but the screen is small enough that it isn't much of an issue. Granted, I only play in tabletop mode for that split JoyCon set-up.

I actually had DOOM 2016 on PS4 and only played maybe an hour. The Switch version is the only way for me to really play games these days due to other obligations. I either sneak in 20 minutes on Switch or don't play games at all.



duduspace1 said:
Pemalite said:


What is the rated power backup duration for this contraption ?

It runs off mains. Just plug and play.

But... If you are smart enough, you could probably throw a ton of solar/deep cycle battery/inverter at the problem I guess.




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Pemalite said:
duduspace1 said:

What is the rated power backup duration for this contraption ?

It runs off mains. Just plug and play.

But... If you are smart enough, you could probably throw a ton of solar/deep cycle battery/inverter at the problem I guess.

Just bring 6 of these https://www.amazon.co.uk/PowerWalker-2200-LCD-IEC-1200W/dp/B00O636RRC/ref=sr_1_6?ie=UTF8&qid=1523345933&sr=8-6&keywords=ups+power+supplies they give about 30mins of use with 100w draw... so as long as you have a slim PS4 it should be okay to give you 3 hours of doom and match the Switches battery life!



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You guys need to stop. lol. The Switch version is good for what it is but lets not get carried away.



curl-6 said:
DonFerrari said:

Well with mods you could put gyro on PC version.

That's kinda like telling a PS4 gamer "you could code your own PS4 emulator from the ground up and play Horizon Zero Dawn at  4K/60fps, why bother playing it on PS4?" Even if a gyro mod exists for PC, (does it even exist? Cos I sure as hell don't know why to make one) that would require me to fork out cash for a powerful gaming PC and go through all the hassle of modding which is frankly beyond my limited technical expertise, why go to all that trouble and expense when I'm already quite happy with the gyro-powered Switch version?

If there is interest on the idea there will be modders making it on the games, it doesn't really have to be you. Kinect had several mods to play on PC, PSVR work on PC, so if people liked the idea of gyro aiming on Doom they could make a mod.

But it's funny that you compare making a mod to put gyro controls on Doom to make a full working emulator.

Still haven't seem where did I say you have to do it.

HoangNhatAnh said:
DonFerrari said:

So one more on the crowd of apologize shortcoming of Switch on it being a portable... but when talking about sales it will be compared as console?

If you pay 65% more on a product to not receive a substantial improvement, them you aren't really doing a good purchase.

You decide whatever you want to install as screen on your minivan.

So should we also compare how expensive is your Switch game against a cellphone? How much does the battery holds against DS or a cellphone? Oww I forgot, on what Switch underperform as portable, then "but it can play console games and connect to TV".

Well, workarounds usually demands some work =p

So one more for the "it's a portable" when shortcomings are presented...

And should someone apologize for X1 saying that it gets more games than Switch so it not having exclusives isn't a problem? Because that is the type of defense being made.

So Xbox 1 X use a small mobile chip? Who would have though? LOL. Vita must be as strong as ps3, damn. Every tech analysis guy should learn again

Where did I say X1X use a small chip?

HoangNhatAnh said:
Pemalite said:


Yeah, you can buy a GAEMS Vanguard and that is already enough to play ps4/xbox 1 games on the go everywhere you want, even when you are walking. Buy this system and you can play any game on this system without have to purchase any other system to play game on it while a lot cheaper than Switch and last 4 hours for AAA games, brilliant

And what mod can you make for Switch to play games on a better resolution?

zorg1000 said:
DonFerrari said:

So one more on the crowd of apologize shortcoming of Switch on it being a portable... but when talking about sales it will be compared as console?

 

So should we also compare how expensive is your Switch game against a cellphone? How much does the battery holds against DS or a cellphone? Oww I forgot, on what Switch underperform as portable, then "but it can play console games and connect to TV".

So one more for the "it's a portable" when shortcomings are presented...

What the hell are you going on about?

Nobody is "apologizing" for "shortcomings", they are pointing out that they are completely different devices in terms of specs, features, size, price, etc. so a sizable gap in visuals/performance is expected.

Switch is significantly cheaper than high end phones and has just as good of battery life when playing demanding games so i dont think bringing them up supports your argument.

Nobody? Ok ok, sure.... all criticisms deflected but no defense...

Metallox said:
Medisti said:
But, how does the Xbox One X version look on the bus?

Call again in 10 years. 

Doom on Switch has its instances where it drops hard on several major firefights in Nightmare difficulty, not so much anymore after the patch, but it's still noticeable. I've always to be tempted to make a chart to include all the firefight sequences in the game and state which ones make the Switch to drop really hard, which shouldn't rise to 30%. But I mean, it's worthless. All in all, I'd argue the game is completely playable even on a system that only allows it to peform at 27.7 FPS in average (don't remember the exact number stated in Digital Foundry's latest video). 

Image quality is another story, but it still looks good, especially on portable mode, where all the drawbacks are pretty much taken away thanks to the smaller screen. At the very least, the game never ever drops to this, even with its agressive anti-aliasing:

What an ugly PS2 game.

Ganoncrotch said:
Pemalite said:

It runs off mains. Just plug and play.

But... If you are smart enough, you could probably throw a ton of solar/deep cycle battery/inverter at the problem I guess.

Just bring 6 of these https://www.amazon.co.uk/PowerWalker-2200-LCD-IEC-1200W/dp/B00O636RRC/ref=sr_1_6?ie=UTF8&qid=1523345933&sr=8-6&keywords=ups+power+supplies they give about 30mins of use with 100w draw... so as long as you have a slim PS4 it should be okay to give you 3 hours of doom and match the Switches battery life!

Not acceptable, only switch can play console games on the go (notebooks never existed in this reality).



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