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Medisti said:
But, how does the Xbox One X version look on the bus?

Call again in 10 years. 

Doom on Switch has its instances where it drops hard on several major firefights in Nightmare difficulty, not so much anymore after the patch, but it's still noticeable. I've always to be tempted to make a chart to include all the firefight sequences in the game and state which ones make the Switch to drop really hard, which shouldn't rise to 30%. But I mean, it's worthless. All in all, I'd argue the game is completely playable even on a system that only allows it to peform at 27.7 FPS in average (don't remember the exact number stated in Digital Foundry's latest video). 

Image quality is another story, but it still looks good, especially on portable mode, where all the drawbacks are pretty much taken away thanks to the smaller screen. At the very least, the game never ever drops to this, even with its agressive anti-aliasing:



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.