I'm saying the 2-3 million range.
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick
Lifetime, it will sell... | |||
Under 1 million | 4 | 6.15% | |
1-2 million | 22 | 33.85% | |
2-3 million | 25 | 38.46% | |
3-4 million | 9 | 13.85% | |
Over 4 million | 5 | 7.69% | |
Total: | 65 |
I'm saying the 2-3 million range.
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick
3.5 million units
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
I'll say 3.5m too. It's going to sell over 1m in Japan and embarrass a lot of higher budget games there.
I don't think Kirby is one of Nintendo's big sellers, so I'll say around 1.5-2 mil LT. Perhaps with the Switch doing so well, maybe it can go up to 3 mil.
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
3.2m
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won
I voted 2-3 million, thanks to the Switch's selling power and it being the first proper HD Kirby.
curl-6 said: I voted 2-3 million, thanks to the Switch's selling power and it being the first proper HD Kirby. |
Yeah I think I would shoot higher if it wasn't for the fact that we'll probably get a more ambitious HD kirby in two years
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