For all that effort, Nintendo rewarded me with a steaming hot sh*t sandwich. Do they know what year it is? Are they aware that other games exist and that they can play them for insight? Z: BotW is a collapsing star of a game that gradually implodes over time, which is depressing for a game that starts so gloriously with such massive potential only partially realized.
There are so many things to love here: vast landscapes, interesting enemies, wonderful artwork, beautiful music, tons of content, responsive controls, cool weapons, smart powers, etc.
However, there are awful elements that gradually wear the player down: terrible camera, outdated fighting mechanics, random collision detection, extremely underwhelming rewards, garbage gyroscopic puzzles, idiotic button mapping...
Some of these are more forgivable than others, but some are just incomprehensibly glaring. Who makes the move button the crouch button? It's a great way to stop, mid-combat. Run and jump are opposite each other? Seems legit. Enemies can stab you through one another? Solid. Swarmed by enemies? Pick one and take your beating from the rest. Dodge type is relative to enemy positioning and directional input? That's gonna be a problem? The camera will float during combat? Get used to eating sword swings.
If that doesn't get to you, wait until you finish all the shrines. Even better, do the DLC shrines. Better yet, collect all the seeds. Once you get all that out of the way, beat the game and try staving off he disappointment. Then again, there's really not much story, and the story is a trope. Since Zelda really built the foundation of its old trope, that actually doesn't bother me too much.
How do I rate this game? I dunno...8/10? 8.5/10? If I had ignored all the side quests and just powered through, it might have been higher. Then again, the sheer amount of content warrants a high score. OoT was more complete than this, right?
For the record, I'm at 120 shrines, all regular/DLC quests, 500+ seeds, and every picture complete.