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Forums - Nintendo - Switch Labo Hands-On Impressions

SuperRetroTurbo said:

Well you're right..it wasn't meant to be insulting. 

 

What Im saying is because it is Nintendo...I and many others like me have faith and nothing but the utmost respect for the direction they take because regardless of what it is they release...they find a way to make it appealing...something Sony can arguably do.

Lets just be real. If MS released this...it wouldn't be getting as much praise. People would undoubtedly question their motive...because MS doesnt share the same respect or confidence in its customer...or in general I should say.

Okay, well literally every other time I've heard someone say that it was used as sarcasm to point out that Nintendo never gets criticized ... so it's very odd that you were actually being literal especially when it read otherwise.  But alright. 



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I still don't see the appeal. Do kids really need that software. Give them some cardboards and their imagination will do the rest. I played hours in the forest with friends and while playing we saw what we wanted to see and switched through hundreds of different settings. Why do small kids need a software to tell them what they should see instead of using their own imagination.
The biggest appeal in my eyes is sticking the cardboards together. The games look basic and simple without anything to learn for kids. Place your kid in front of a tv and let it destroy the same buildings over and over again. Wow what a good 80$ investment that teaches them nothing. Where are the social aspects? are there any labo games that can be played together with friends?



Nozz-A-La said:
I still don't see the appeal. Do kids really need that software. Give them some cardboards and their imagination will do the rest. I played hours in the forest with friends and while playing we saw what we wanted to see and switched through hundreds of different settings. Why do small kids need a software to tell them what they should see instead of using their own imagination.
The biggest appeal in my eyes is sticking the cardboards together. The games look basic and simple without anything to learn for kids. Place your kid in front of a tv and let it destroy the same buildings over and over again. Wow what a good 80$ investment that teaches them nothing. Where are the social aspects? are there any labo games that can be played together with friends?

I totally agree.  As I stated in another post, my son and his friend make cardboard stuff using duck tape all the time.  There was a book at the book fair with 101 things you can make with duck tape.  They bought the book and made sword, shields, backpack wallets and some other junk.  Because they are boys they are very hard and ruff with this stuff so it doesn't last long but that's the whole point.  Knowing how my son is with the crap he makes I really cannot see myself spending 80 bones for something that will not last more than a week if they play with it a lot.  I definitely cannot see myself spending that type of money if they only play with it briefly then do not touch it again.  Either way sounds like a sink hole.



SuperRetroTurbo said:
I cant believe people are even considering this. I dont see children having a lasting desire to play with cardboard...the demographic I'm assuming Nintendo is gearing towards.

As an adult...personally...I have zero interest and if my money is being spent for a child...it's going to something thats apparently durable.

But that's just my opinion.

Well in links from OP you can obviously see how kids having great time, and actual in engaged article they also said that kids had plenty of fun with Labo.

 

Nozz-A-La said:
I still don't see the appeal. Do kids really need that software. Give them some cardboards and their imagination will do the rest. I played hours in the forest with friends and while playing we saw what we wanted to see and switched through hundreds of different settings. Why do small kids need a software to tell them what they should see instead of using their own imagination.
The biggest appeal in my eyes is sticking the cardboards together. The games look basic and simple without anything to learn for kids. Place your kid in front of a tv and let it destroy the same buildings over and over again. Wow what a good 80$ investment that teaches them nothing. Where are the social aspects? are there any labo games that can be played together with friends?

Thats kind a failed logic, no, kids doesn't need this, but kids also doesn't need consoles, tablets or some other things, but they are still getting them.

Games are interesting to use them in such a way like it's shown in video, and they offer different kind of games and experiences.

It teaches them how to build them alone, or with brothers, sisters friends or parents (that and later using Labo with them is social aspect, and there you have more social aspects than in other video games), it teaches them to use modern technology in different and interesting ways.

Also from your post its obvious you don't have kid and you dont have too much contacts with kids.



Machiavellian said:
SuperNova said:

Exactly. That is why you spend 10$ on the cardboard and 60$ on the software that transforms it into something unique and non-replicable.

Or I could spend 10 bucks one year, another 10 bucks another year and ..... While parents who like nice expensive gimmicks have blown hundreds in the same amount of time for the same experience.  I could not tell you how many times I have seen parents purchase a expensive toy only to see their kids get more fun out of playing with the box it came in then the toy itself.

it's NOT the same experience though? That is why I ponted out the software. You're not paying 70$ for cardboard. You're paying 60$ for a software that transforms the cardboard into something you can't possibly buy with 10$ this year and 10$ the next.

The combination of physical feedback, the basic coding experience for kids, the audiovisual feedback and the magic of transforming something you build out of cardboard into a truly functional item is not easily replicated. Sure, kids can use their imagiation, nothing wrong with that, but pretending that that is the same experience as working and figuring out the tools you have at hand to make someting truly work, is just factually wrong.

You might be of the opinion that it's unneccissary and that's fine, but it's not the same.



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SuperNova said:
Machiavellian said:

Or I could spend 10 bucks one year, another 10 bucks another year and ..... While parents who like nice expensive gimmicks have blown hundreds in the same amount of time for the same experience.  I could not tell you how many times I have seen parents purchase a expensive toy only to see their kids get more fun out of playing with the box it came in then the toy itself.

it's NOT the same experience though? That is why I ponted out the software. You're not paying 70$ for cardboard. You're paying 60$ for a software that transforms the cardboard into something you can't possibly buy with 10$ this year and 10$ the next.

The combination of physical feedback, the basic coding experience for kids, the audiovisual feedback and the magic of transforming something you build out of cardboard into a truly functional item is not easily replicated. Sure, kids can use their imagiation, nothing wrong with that, but pretending that that is the same experience as working and figuring out the tools you have at hand to make someting truly work, is just factually wrong.

You might be of the opinion that it's unneccissary and that's fine, but it's not the same.

duplo, lego playmobil do basically the same. Those companys pay a huge amount of money to license franchises so that kids can play with their heroes they normally only see on tv.

The transforming process will be fun but the end product is just a simple game that might be fun for a few minutes.

Do you really think a kid would play the motorbike game a lot when there is mario kart on the same console that can be played together with a friend and offers a much better gameplay experience.

The small robot can move left and right, sooo much fun for kids. I got a robot dinosaur as a kid and stopped playing with it after a hour or so despite having much more feature.

The keyboard is a cardboard keyboard that probably won't last long. Some fisherprice toy keyboard lasts a life time and can be cleaned after your kids put their greasy fingers on it.

A fishing game, really? There is a reason why there are no fishing games for kids because fishing is boring. Something kids really don't like to do is to sit still and wait for something to happen.

What am I missing? Why should parents spend 380$ to build some cardboard toys with their kids when the final product is not really innovative and fun?



Yeah...I don't think people saying durability isn't an issue here seem to have kids - I have 2 of those, and this would last about 2 days max in their hands.

For something that teaches them coding, while being physical, I'd rather go with LEGO Boost, since they already like LEGOs quite a bit - sure it's more expensive, but it's more durable and if you're really, really into it, you can eventually code in something like Python for it.





 

Nozz-A-La said:
I still don't see the appeal. Do kids really need that software. Give them some cardboards and their imagination will do the rest. I played hours in the forest with friends and while playing we saw what we wanted to see and switched through hundreds of different settings. Why do small kids need a software to tell them what they should see instead of using their own imagination.
The biggest appeal in my eyes is sticking the cardboards together. The games look basic and simple without anything to learn for kids. Place your kid in front of a tv and let it destroy the same buildings over and over again. Wow what a good 80$ investment that teaches them nothing. Where are the social aspects? are there any labo games that can be played together with friends?

Thats kind a failed logic, no, kids doesn't need this, but kids also doesn't need consoles, tablets or some other things, but they are still getting them.

Games are interesting to use them in such a way like it's shown in video, and they offer different kind of games and experiences.

It teaches them how to build them alone, or with brothers, sisters friends or parents (that and later using Labo with them is social aspect, and there you have more social aspects than in other video games), it teaches them to use modern technology in different and interesting ways.

Also from your post its obvious you don't have kid and you dont have too much contacts with kids.

But why should parents, who have no idea about gaming, spend 380$ dollars on something like this when at the sane time lego offers a much better experience at a lower price, for example with their boost sets. Where do those potential 10 million sales everyone is talking about come from?



Nozz-A-La said:

 

Thats kind a failed logic, no, kids doesn't need this, but kids also doesn't need consoles, tablets or some other things, but they are still getting them.

Games are interesting to use them in such a way like it's shown in video, and they offer different kind of games and experiences.

It teaches them how to build them alone, or with brothers, sisters friends or parents (that and later using Labo with them is social aspect, and there you have more social aspects than in other video games), it teaches them to use modern technology in different and interesting ways.

Also from your post its obvious you don't have kid and you dont have too much contacts with kids.

But why should parents, who have no idea about gaming, spend 380$ dollars on something like this when at the sane time lego offers a much better experience at a lower price, for example with their boost sets. Where do those potential 10 million sales everyone is talking about come from?

Beacuse Labo and Switch are not just Lego!? Its not like that most people will buy Switch just to play Labo, they will buy it to play Labo, but also Mario Kart, Zelda, Splatoon2... Evrething about Labo is very positive, links from OP proves that, Labo trailer proves that, Labo popularity on Amazon also proves that, Its very obvious that Labo will be hit and offcourse that will sell to mostly to target audince kids/parent, and that's exactly Nintendo intentione, increasingSwitch popularity among kids/parents market.



Are people forgetting that owning a Labo means also owning a Switch.



Pocky Lover Boy!