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Forums - Sales Discussion - MHW sells 1.35 million copies at launch in Japan, > 2 million with Digital; PS4 140k

Farsala said:
Hiku said:

I edited this into my post before you replied, but I'll repeat it here:

But you're saying that the 3 day (1,35m) figure is shipped units? Well they used the term sold (売), and I don't know how they usually refer to shipped units, but whether the 1,35m figure is shipped or sold, the digital ratio using Famitsu's physical (1,35m) numbers is 32,5%.

I was hesitant to use Famitsu's 1,35m figure at first because I wasn't sure why it differed so much from MC numbers, but it appears MC's numbers are based on 2 days of tracking, and Famitsu's are based on 3 days?

Those are sold. 1.25m MC is sold and 1.35m Famitsu is sold.

2m is 1.35m sold+ #digital sold + #shipped.

Yes, but I'm wondering why MC and Famitsu physical sold units differ so much? 1.24m vs 1.35m
I can tell you for sure that Famitsu's numbers are based on 3 days. (発売3日間)
Are Media Create's numbers definitely based on 2? If so, that explains the disparity.

And in that case, if we use Famitsu's numbers for physical, the digital ratio comes down to 32,5%.
650 000 / 2 000 000 = 0,325

Is that still hard to believe?

Last edited by Hiku - on 01 February 2018

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Hiku said:
Farsala said:

Those are sold. 1.25m MC is sold and 1.35m Famitsu is sold.

2m is 1.35m sold+ #digital sold + #shipped.

Yes, but I'm wondering why MC and Famitsu physical sold units differ so much? 1.24m vs 1.35m
I can tell you for sure that Famitsu's numbers are based on 3 days. (発売3日間)
Are Media Create's numbers definitely based on 2? If so, that explains the disparity.

And in that case, if we use Famitsu's numbers for physical, the digital ratio comes down to 32,5%.
650 000 / 2 000 000 = 0,325

Is that still hard to believe?

If it's any use dengden estimate 1.33m sold 



Kerotan said:
Hiku said:

Yes, but I'm wondering why MC and Famitsu physical sold units differ so much? 1.24m vs 1.35m
I can tell you for sure that Famitsu's numbers are based on 3 days. (発売3日間)
Are Media Create's numbers definitely based on 2? If so, that explains the disparity.

And in that case, if we use Famitsu's numbers for physical, the digital ratio comes down to 32,5%.
650 000 / 2 000 000 = 0,325

Is that still hard to believe?

If it's any use dengden estimate 1.33m sold 

Is that based on 3 days? Sounds very close to Famitsu's number.



Hiku said:
Kerotan said:

If it's any use dengden estimate 1.33m sold 

Is that based on 3 days? Sounds very close to Famitsu's number.

Yes exact same days 



Hiku said:
Farsala said:

Those are sold. 1.25m MC is sold and 1.35m Famitsu is sold.

2m is 1.35m sold+ #digital sold + #shipped.

Yes, but I'm wondering why MC and Famitsu physical sold units differ so much? 1.24m vs 1.35m
I can tell you for sure that Famitsu's numbers are based on 3 days. (発売3日間)
Are Media Create's numbers definitely based on 2? If so, that explains the disparity.

And in that case, if we use Famitsu's numbers for physical, the digital ratio comes down to 32,5%.
650 000 / 2 000 000 = 0,325

Is that still hard to believe?

I don't know for sure.

Even at 32.5% it is difficult, because another big game like DQXI PS4 only got 11%. I can believe 20-25% in JP due to shortages, but we shall see in about a month or less.

If it truly did 2m then I am definitely glad, been playing it with my friend from Japan and we have been having a blast. Well deserved of high sales.



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Farsala said:
Hiku said:

Yes, but I'm wondering why MC and Famitsu physical sold units differ so much? 1.24m vs 1.35m
I can tell you for sure that Famitsu's numbers are based on 3 days. (発売3日間)
Are Media Create's numbers definitely based on 2? If so, that explains the disparity.

And in that case, if we use Famitsu's numbers for physical, the digital ratio comes down to 32,5%.
650 000 / 2 000 000 = 0,325

Is that still hard to believe?

I don't know for sure.

Even at 32.5% it is difficult, because another big game like DQXI PS4 only got 11%. I can believe 20-25% in JP due to shortages, but we shall see in about a month or less.

If it truly did 2m then I am definitely glad, been playing it with my friend from Japan and we have been having a blast. Well deserved of high sales.

Even without shortages, Tekken 7 had 21,5% digital sales during it's opening month.
[PS4] Tekken 7 – 100,010 (78,484 physical, 21,526 digital) 21,5% digital

I can't speak for everyone's mindset, but when it comes to me I'm more likely to go for digital if it's a game I plan to play over a long period of time. (As having it accessible at all times is more convenient than swapping discs often.) That's usually not the case for Jrpgs. I play through them once and then I'm done. But a game like Street Fighter 4 I played actively for 6 years. And Monster Hunter is the type of game to get regular free updates, weekly challenge quests, etc, and it just generally motivates progression long after you 'finish' the game.

So I can see why games like Tekken and MH can be more attractive as digital options for that reason.
I'm not sure how the popularity between MHW and DQXI differs overall (PS4 + 3DS + Switch), but on PS4 alone there's no doubt that MHW was much more popular first week.
And from what I can tell, DQXI only sold through 76% of it's initial shipment: http://nintendoeverything.com/dragon-quest-xi-sold-through-76-of-its-initial-shipment-in-japan-gave-3ds-a-huge-boost/
Although that seems to count both 3DS and PS4.
But MHW reportedly did 95%. So everything seems to be in favor of more digital for MHW.

If Tekken 7 could do 21,5% then I think a sold out MHW could probably do 32,5%.

Last edited by Hiku - on 01 February 2018

Hiku said:
Farsala said:

Those are sold. 1.25m MC is sold and 1.35m Famitsu is sold.

2m is 1.35m sold+ #digital sold + #shipped.

Yes, but I'm wondering why MC and Famitsu physical sold units differ so much? 1.24m vs 1.35m
I can tell you for sure that Famitsu's numbers are based on 3 days. (発売3日間)
Are Media Create's numbers definitely based on 2? If so, that explains the disparity.

And in that case, if we use Famitsu's numbers for physical, the digital ratio comes down to 32,5%.
650 000 / 2 000 000 = 0,325

Is that still hard to believe?

That's less than a 10% difference. That sort of thing happens every single week.



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Hiku said:
Farsala said:

I don't know for sure.

Even at 32.5% it is difficult, because another big game like DQXI PS4 only got 11%. I can believe 20-25% in JP due to shortages, but we shall see in about a month or less.

If it truly did 2m then I am definitely glad, been playing it with my friend from Japan and we have been having a blast. Well deserved of high sales.

Even without shortages, Tekken 7 had 21,5% digital sales during it's opening month.
[PS4] Tekken 7 – 100,010 (78,484 physical, 21,526 digital) 21,5% digital

I can't speak for everyone's mindset, but when it comes to me I'm more likely to go for digital if it's a game I plan to play over a long period of time. (As having it accessible at all times is more convenient than swapping discs often.) That's usually not the case for Jrpgs. I play through them once and then I'm done. But a game like Street Fighter 4 I played actively for 6 years. And Monster Hunter is the type of game to get regular free updates, weekly challenge quests, etc, and it just generally motivates progression long after you 'finish' the game.

So I can see why games like Tekken and MH can be more attractive as digital options for that reason.
I'm not sure how the popularity between MHW and DQXI differs overall (PS4 + 3DS + Switch), but on PS4 alone there's no doubt that MHW was much more popular first week.
And from what I can tell, DQXI only sold through 76% of it's initial shipment: http://nintendoeverything.com/dragon-quest-xi-sold-through-76-of-its-initial-shipment-in-japan-gave-3ds-a-huge-boost/
Although that seems to count both 3DS and PS4.
But MHW reportedly did 95%. So everything seems to be in favor of more digital for MHW.

If Tekken 7 could do 21,5% then I think a sold out MHW could probably do 32,5%.

You see I only chose DQXI PS4 because it sold over 1m. It is quite easy for low selling games to have a high digital ratio. But even low selling games don't get that high of a ratio often, despite how easy it is. For big games of course it would be unprecedented.

CoD WWII had a 19% digital ratio, and its one of the biggest games for PS4 in japan, but it still didn't sell enough. MGSV PP 14%.

Jumping to a million seller again FFXV had ~10% similar to DQXI.

MH4 3DS had 10% and MH4U 3DS had 7.5% so I definitely think 20% is more realistic for MHW since its a PS4 game with shortages.



Farsala said:
Hiku said:

Even without shortages, Tekken 7 had 21,5% digital sales during it's opening month.
[PS4] Tekken 7 – 100,010 (78,484 physical, 21,526 digital) 21,5% digital

I can't speak for everyone's mindset, but when it comes to me I'm more likely to go for digital if it's a game I plan to play over a long period of time. (As having it accessible at all times is more convenient than swapping discs often.) That's usually not the case for Jrpgs. I play through them once and then I'm done. But a game like Street Fighter 4 I played actively for 6 years. And Monster Hunter is the type of game to get regular free updates, weekly challenge quests, etc, and it just generally motivates progression long after you 'finish' the game.

So I can see why games like Tekken and MH can be more attractive as digital options for that reason.
I'm not sure how the popularity between MHW and DQXI differs overall (PS4 + 3DS + Switch), but on PS4 alone there's no doubt that MHW was much more popular first week.
And from what I can tell, DQXI only sold through 76% of it's initial shipment: http://nintendoeverything.com/dragon-quest-xi-sold-through-76-of-its-initial-shipment-in-japan-gave-3ds-a-huge-boost/
Although that seems to count both 3DS and PS4.
But MHW reportedly did 95%. So everything seems to be in favor of more digital for MHW.

If Tekken 7 could do 21,5% then I think a sold out MHW could probably do 32,5%.

You see I only chose DQXI PS4 because it sold over 1m. It is quite easy for low selling games to have a high digital ratio. But even low selling games don't get that high of a ratio often, despite how easy it is. For big games of course it would be unprecedented.

CoD WWII had a 19% digital ratio, and its one of the biggest games for PS4 in japan, but it still didn't sell enough. MGSV PP 14%.

Jumping to a million seller again FFXV had ~10% similar to DQXI.

MH4 3DS had 10% and MH4U 3DS had 7.5% so I definitely think 20% is more realistic for MHW since its a PS4 game with shortages.

How is it "quite easy" for a game that sold 100k to have a high digital ratio?
I don't see the correlation between lower sales and high digital ratio, unless we're talking about figures like '2 units sold', where you can't get a proper estimate of people's tendencies. But 100 000? That's quite a large number of people. Explain how that number is more likely to 'quite easily' prompt a higher digital ratio? Their tendencies are going to remain the same. You don't base your decision making on whether you should go with physical or digital on "I wonder how many other people bought this game? If it's 1m+ I'll buy physical. But if it's 100k, I'll buy digital."
That's definitely not how people make their decisions. They are based on other factors like cost, convenience, etc.

CoD is a type of game that's designed to be played competitively over a longer period. FFXV and MGSV are (generally) not.
Systems like 3DS that come with rather limited storage space have a lower incentive for digital downloads than consoles that are designed to accommodate for digital downloads more properly.
The data I pulled up in regards to Tekken 7 was actually from a comparison between consoles and handhelds when it came to digital ratio. And the overall digital download ratio for PS4 games appear noticeably higher than for 3DS, and probably for the obvious reasons.

Last edited by Hiku - on 01 February 2018

Hiku said:
Farsala said:

You see I only chose DQXI PS4 because it sold over 1m. It is quite easy for low selling games to have a high digital ratio. But even low selling games don't get that high of a ratio often, despite how easy it is. For big games of course it would be unprecedented.

CoD WWII had a 19% digital ratio, and its one of the biggest games for PS4 in japan, but it still didn't sell enough. MGSV PP 14%.

Jumping to a million seller again FFXV had ~10% similar to DQXI.

MH4 3DS had 10% and MH4U 3DS had 7.5% so I definitely think 20% is more realistic for MHW since its a PS4 game with shortages.

How is it "quite easy" for a game that sold 100k to have a high digital ratio?
I don't see the correlation between lower sales and high digital ratio, unless we're talking about figures like '2 units sold', where you can't get a proper estimate of people's tendencies. But 100 000? That's quite a large number of people. Explain how that number is more likely to 'quite easily' prompt a higher digital ratio? Their tendencies are going to remain the same. You don't base your decision making on whether you should go with physical or digital on "I wonder how many other people bought this game? If it's 1m+ I'll buy physical. But if it's 100k, I'll buy digital."
That's definitely not how it works. People's decisions are based on other factors.

CoD is a type of game that's designed to be played competitively over a longer period. FFXV and MGSV are (generally) not.
Systems like 3DS that come with limited storage space have a lower incentive for digital downloads than consoles that are designed to accommodate digital downloads more properly.
The data I pulled up in regards to Tekken 7 was actually from a comparison between consoles and handhelds when it came to digital ratio. And the overal digital download ratio for PS4 games appear noticeably higher than for 3DS, and probably for the obvious reasons.

@bold that much was already clear, as I already said I expect MHW to have better digital ratios than the 3DS entries or pretty much any 3DS game at 20%.

@ the rest: The reason is because I have never seen a big game have a high digital ratio, but MHW might break the trend at 20%.

I have seen many lower selling games have better digital ratios than bigger games.

An explanation could be that they ended shipments quickly as the games aren't selling that much anymore, so instead of ordering through the store they just decide to buy it digitally. Lower selling games also have smaller file sizes in general so they are easier to download.