You see I only chose DQXI PS4 because it sold over 1m. It is quite easy for low selling games to have a high digital ratio. But even low selling games don't get that high of a ratio often, despite how easy it is. For big games of course it would be unprecedented.
CoD WWII had a 19% digital ratio, and its one of the biggest games for PS4 in japan, but it still didn't sell enough. MGSV PP 14%.
Jumping to a million seller again FFXV had ~10% similar to DQXI.
MH4 3DS had 10% and MH4U 3DS had 7.5% so I definitely think 20% is more realistic for MHW since its a PS4 game with shortages.
How is it "quite easy" for a game that sold 100k to have a high digital ratio?
I don't see the correlation between lower sales and high digital ratio, unless we're talking about figures like '2 units sold', where you can't get a proper estimate of people's tendencies. But 100 000? That's quite a large number of people. Explain how that number is more likely to 'quite easily' prompt a higher digital ratio? Their tendencies are going to remain the same. You don't base your decision making on whether you should go with physical or digital on "I wonder how many other people bought this game? If it's 1m+ I'll buy physical. But if it's 100k, I'll buy digital."
That's definitely not how it works. People's decisions are based on other factors.
CoD is a type of game that's designed to be played competitively over a longer period. FFXV and MGSV are (generally) not.
Systems like 3DS that come with limited storage space have a lower incentive for digital downloads than consoles that are designed to accommodate digital downloads more properly.
The data I pulled up in regards to Tekken 7 was actually from a comparison between consoles and handhelds when it came to digital ratio. And the overal digital download ratio for PS4 games appear noticeably higher than for 3DS, and probably for the obvious reasons.
@bold that much was already clear, as I already said I expect MHW to have better digital ratios than the 3DS entries or pretty much any 3DS game at 20%.
@ the rest: The reason is because I have never seen a big game have a high digital ratio, but MHW might break the trend at 20%.
I have seen many lower selling games have better digital ratios than bigger games.
An explanation could be that they ended shipments quickly as the games aren't selling that much anymore, so instead of ordering through the store they just decide to buy it digitally. Lower selling games also have smaller file sizes in general so they are easier to download.