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Forums - Sales Discussion - MHW sells 1.35 million copies at launch in Japan, > 2 million with Digital; PS4 140k

GOWTLOZ said:
Kerotan said:
So a lot of people on resetera are accepting the game did 2m in Japan now. I still find it hard to accept. I'd gladly be wrong though. 600k digital just seems way to high. If they said 300k digital I'd have an easier time believing. Did people from other regions set up Japanese accounts to buy the game? A bit like how people set up American accounts and buy digital from there?

MHW had a 95% sell through rate in Japan so it was stock issue that made people go digital for this one.

If it wasnt supply constrained and they sold say 1.5m retail I'd have guessed a natural 20% digital attach ratio for this. That is 300k digital. So i guess all things considered ~2m isn't beyond the realm of possibility it's just mind blowing and hard for me to accept..



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Kerotan said:
GOWTLOZ said:

MHW had a 95% sell through rate in Japan so it was stock issue that made people go digital for this one.

If it wasnt supply constrained and they sold say 1.5m retail I'd have guessed a natural 20% digital attach ratio for this. That is 300k digital. So i guess all things considered ~2m isn't beyond the realm of possibility it's just mind blowing and hard for me to accept..

From what I've heard the game has small download size so that should help. That's the biggest detriment to digital games, the file sizes. Anyway 33% digital isn't too high with games like Destiny 2 having 50% sales digital on consoles and this an online focused game.



piggychan said:
DonFerrari said:

X1 is a sad situation, even though it have over 100k X1 sold in Japan it couldn't sell a single copy of MHW.

You do know that Capcom decided not to release Monster Hunter World for xbox one over there right ? 

EDIT:

I can't tell on internet sarcasm...

 

Also:

http://www.capcom.co.jp/ir/english/news/html/e180129.html

Yep I was making fun of the userbase as a measure of the success of a SW.... so the small userbase of 3DS (20M) had it obviously selling less than the massive PS4 (6M), while X1 phenomenal 100k userbase didn't manage to sell even a copy (because it didn't had a version =] )



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Kerotan said:
GOWTLOZ said:

MHW had a 95% sell through rate in Japan so it was stock issue that made people go digital for this one.

If it wasnt supply constrained and they sold say 1.5m retail I'd have guessed a natural 20% digital attach ratio for this. That is 300k digital. So i guess all things considered ~2m isn't beyond the realm of possibility it's just mind blowing and hard for me to accept..

I think a big issue is that most people use MC physical with Famitsu digital numbers. so 1.25m physical (2 days tracked) and 750k digital is 38%, which is higher than the global average by a lot at 30%.

But recent posts say that it is shipped (transit) plus digital which I can believe more. And the report in the op is 3 days tracked vs the 2 days in MC, unless I'm mistaken.



Kerotan said:
GOWTLOZ said:

MHW had a 95% sell through rate in Japan so it was stock issue that made people go digital for this one.

If it wasnt supply constrained and they sold say 1.5m retail I'd have guessed a natural 20% digital attach ratio for this. That is 300k digital. So i guess all things considered ~2m isn't beyond the realm of possibility it's just mind blowing and hard for me to accept..

How off do Famitsu tend to be with their estimates? Based on their 2M figure and MC's 1,245,169, it's around ~37,7% digital in Japan.
But based on Famitsu's physical number (1,35m), the digital ratio is only 32,5%.

I was hesitant to use Famitsu's 1,35m figure at first because I wasn't sure why it differed so much from MC numbers, but it appears MC's numbers are based on 2 days of tracking? Because Famitsu are based on 3 days.

Last edited by Hiku - on 01 February 2018

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Farsala said:
Kerotan said:

If it wasnt supply constrained and they sold say 1.5m retail I'd have guessed a natural 20% digital attach ratio for this. That is 300k digital. So i guess all things considered ~2m isn't beyond the realm of possibility it's just mind blowing and hard for me to accept..

I think a big issue is that most people use MC physical with Famitsu digital numbers. so 1.25m physical (2 days tracked) and 750k digital is 38%, which is higher than the global average by a lot at 30%.

But recent posts say that it is shipped (transit) plus digital which I can believe more. And the report in the op is 3 days tracked vs the 2 days in MC, unless I'm mistaken.

What recent posts? You mean in reference to that Tweet from Takashi Mochizuki?



Takashi seems to be refering to Capcom's "5 million shipped + digital" statement.
Famitsu are definitely not.

I've already explained this in my previous post:


「モンスターハンター:ワールド」は発売3日間(初週)で135.0万本を売り上げ、プレイステーション4向けソフトの中で過去最高の初週販売本数を記録。累計販売本数も歴代1位となりました。さらに、ダウンロード版を含めると200万本を超える勢いと推測されます。

That first figure (135.0万) is referring to 1,35m copies sold in Japan in 3 days. After that it mentions that "including the downloaded version, it is estimated to exceed 2 million."

So the second figure is in reference to the first one.
And there is no mention of Capcoms 5 million worldwide shipped figure present anywhere in the sentence, or the entire article.
They made an entirely separate article for the 5 million shipped figure here: https://www.famitsu.com/news/201801/29150703.html

I had a friend fluent in Japanese double check this for me, and he concurred.
They're talking about sales figures already made in Japan over 3 days (1,35m), and that if you include the downloaded version, the number of sales are estimated to have surpassed 2m.

But you're saying that the 3 day (1,35m) figure is shipped units? Well they used the term sold (売), and I don't know how they usually refer to shipped units, but whether the 1,35m figure is shipped or sold, the digital ratio using Famitsu's physical (1,35m) numbers is 32,5%.

I was hesitant to use Famitsu's 1,35m figure at first because I wasn't sure why it differed so much from MC numbers, but it appears MC's numbers are based on 2 days of tracking, and Famitsu's are based on 3 days?

Last edited by Hiku - on 01 February 2018

GOWTLOZ said:
Kerotan said:

If it wasnt supply constrained and they sold say 1.5m retail I'd have guessed a natural 20% digital attach ratio for this. That is 300k digital. So i guess all things considered ~2m isn't beyond the realm of possibility it's just mind blowing and hard for me to accept..

From what I've heard the game has small download size so that should help. That's the biggest detriment to digital games, the file sizes. Anyway 33% digital isn't too high with games like Destiny 2 having 50% sales digital on consoles and this an online focused game.

Yeah that small download size definitely helps  



Hiku said:
Farsala said:

I think a big issue is that most people use MC physical with Famitsu digital numbers. so 1.25m physical (2 days tracked) and 750k digital is 38%, which is higher than the global average by a lot at 30%.

But recent posts say that it is shipped (transit) plus digital which I can believe more. And the report in the op is 3 days tracked vs the 2 days in MC, unless I'm mistaken.

What recent posts? You mean in reference to that Tweet from Takashi Mochizuki?



Takashi seems to be refering to Capcom's "5 million shipped + digital" statement.
Famitsu are definitely not.

I've already explained this in my previous post:


「モンスターハンター:ワールド」は発売3日間(初週)で135.0万本を売り上げ、プレイステーション4向けソフトの中で過去最高の初週販売本数を記録。累計販売本数も歴代1位となりました。さらに、ダウンロード版を含めると200万本を超える勢いと推測されます。

That first figure (135.0万) is referring to 1,35m copies sold in Japan in 3 days. After that it mentions that "including the downloaded version, it is estimated to exceed 2 million."

So the second figure is in reference to the first one.
And there is no mention of Capcoms 5 million worldwide shipped figure present anywhere in the sentence, or the entire article.
They made an entirely separate article for the 5 million shipped figure here: https://www.famitsu.com/news/201801/29150703.html

I had a friend fluent in Japanese double check this for me, and he concurred.
They're talking about sales figures already made in Japan over 3 days (1,35m), and that if you include the downloaded version, the number of sales are estimated to have surpassed 2m.

Either way it is just an early estimate, which is why they don't release the estimates until like a month later.

The famitsu report might have misconstrued a capcom report about Asia sales vs JP sales.

I am just looking for possibilities because a 38% ratio doesn't make sense yet.



Farsala said:

Either way it is just an early estimate, which is why they don't release the estimates until like a month later.

The famitsu report might have misconstrued a capcom report about Asia sales vs JP sales.

I am just looking for possibilities because a 38% ratio doesn't make sense yet.

I edited this into my post before you replied, but I'll repeat it here:

But you're saying that the 3 day (1,35m) figure is shipped units? Well they used the term sold (売), and I don't know how they usually refer to shipped units, but whether the 1,35m figure is shipped or sold, the digital ratio using Famitsu's physical (1,35m) numbers is 32,5%.

I was hesitant to use Famitsu's 1,35m figure at first because I wasn't sure why it differed so much from MC numbers, but it appears MC's numbers are based on 2 days of tracking, and Famitsu's are based on 3 days?

Last edited by Hiku - on 01 February 2018

Hiku said:
Farsala said:

Either way it is just an early estimate, which is why they don't release the estimates until like a month later.

The famitsu report might have misconstrued a capcom report about Asia sales vs JP sales.

I am just looking for possibilities because a 38% ratio doesn't make sense yet.

I edited this into my post before you replied, but I'll repeat it here:

But you're saying that the 3 day (1,35m) figure is shipped units? Well they used the term sold (売), and I don't know how they usually refer to shipped units, but whether the 1,35m figure is shipped or sold, the digital ratio using Famitsu's physical (1,35m) numbers is 32,5%.

I was hesitant to use Famitsu's 1,35m figure at first because I wasn't sure why it differed so much from MC numbers, but it appears MC's numbers are based on 2 days of tracking, and Famitsu's are based on 3 days?

Those are sold. 1.25m MC is sold and 1.35m Famitsu is sold.

2m is 1.35m sold+ #digital sold + #shipped.