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Forums - Gaming - How do the visuals on the Nintendo Switch compare to those of the Xbox 360 & PS3?

 

The Nintendo Switch hardware is...

A big leap over 7th gen 71 40.11%
 
A minor leap over 7th gen 72 40.68%
 
About the same as 7th gen 24 13.56%
 
Actually WORSE than last gen 10 5.65%
 
Total:177

It's clearly more powerful than PS360. 6x the usable RAM, better GPU, more modern architecture, ability to use current-gen effects and engines. Even in portable mode it's simply better tech.

Comparing games is a little trickier. Skyrim is a big step up on Switch from last gen in every way and is based on the current-gen version. Doom may look like crap on Switch, but it's the same game as the PS4 and XB1 version, just with downgrades, and it would never run on the PS360 without being rebuilt from scratch using a less advanced engine. Games like Fast RMX use modern techniques you wouldn't see on PS360. And Switch games in general hit higher resolution and framerate targets than last gen did.

Comparing things like polycounts and texture resolutions is a little tricky, as for one game the focus may be on the polygons, in another its the textures and shaders, in another the lighting, and in yet another its the physics. Samus in Metroid Prime 3 Corruption had a much higher poly model than any of the character models in Half Life 2 or Final Fantasy 13, about double the polygons of their main characters, but no one would call the graphics of Prime 3 more advanced than in those games, because they excelled in other areas.



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h2ohno said:
Comparing things like polycounts and texture resolutions is a little tricky

The Switch has more Ram. It also has better texture compression and should be more efficient at texture filtering.
It also has a Polymorph engine, so it easily beats the Xbox 360 and Playstation 3 on geometry.

But you are entirely correct, that comparisons by using arbitrary denominators is tricky and not entirely accurate.




www.youtube.com/@Pemalite

Pemalite said:

Same thing happened with the technically superior Playstation 3, the ports that came from the Xbox 360 often ended up with worse performance and graphics effects. - Many Call of Duty games operated at a lower resolution and/or with significantly paired down alpha effects.
http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-black-ops-faceoff
http://www.eurogamer.net/articles/digitalfoundry-face-off-modern-warfare-3

It happens regardless of hardware capability, some ports are just shit.

I'm not saying the Gamecube didn't have areas where it fell short, but the TEV did manage to pull it's own weight, ArtX did a pretty good job with it... And the games prove it.

It's questionable if the PS3 was "technically superior" since there were many other pitfalls in hardware. Hardware capability is defined with respect to bottlenecks and software. Calling ports "shit" is too shallow when no game design perfectly matches hardware bottlenecks for every platform ... (NFSU2 wasn't hot on the GC but it was a perfectly competent port for what the hardware could do)

Sometimes a game design will exceed on specific hardware and other hardware may not be so fortunate ... (AC Unity would be the most extreme case of where X1 had a performance advantage over PS4 but because of many other 3rd party developers targeted efforts, PS4 often comes out on top since they design their game around bottlenecks specific to PS4) 

TEV is meh for the most part (not programmable, it just has tons of configurable states) and it wasn't just some areas where the GC fell short. It fell short in just as many areas as it excelled compared to the PS2. For what it is, GC was overrated and PS2 went underrated in terms of hardware capability and the two are closer (possible about even) than what most of the hardware/enthusiast community thinks ... (it had too many real world pitfalls to be deemed "superior" and it showed since many ports suffered due to the game not being originally designed around GC bottlenecks and it's arguably one of the biggest reasons why original Xbox was able to keep up with a supercharged GC since it had programmable shaders) 

GC hardware is more lame than what most hardcore gamers believe and most people had no idea that PS2 well surpassed PS3 in terms of hardware and software design complexity ... 

Last edited by fatslob-:O - on 27 January 2018

Pemalite said:

The Switch has more Ram. It also has better texture compression and should be more efficient at texture filtering.
It also has a Polymorph engine, so it easily beats the Xbox 360 and Playstation 3 on geometry.


But you are entirely correct, that comparisons by using arbitrary denominators is tricky and not entirely accurate.

Those things are only true in docked mode ... (polymorph engine is only useful for geometry amplification/tessellation but developers figure that they can just pass high polycount meshes instead since they don't seem to think the higher vertex attribute bandwidth consumption and more expensive vertex shader is a problem)



GOWTLOZ said:
curl-6 said:

Switch is more capable than PS3 and 360 by a significant margin. Specs don't lie.

What a lot of people seem to be overlooking with these comparisons is that games like The Last of Us and God of War 3 arrived later in the PS3's lifespan, and were built with gargantuan budgets and a strong focus on achieving the highest possible graphical fidelity. Switch hasn't even been out of a year yet, and really doesn't have any big-budget games built with graphics as the top priority.

GOW3 looked incredible in 2010 but it has aged and is clearly technically below what Switch can do.

Because it retains most of the core rendering tech of the PS4/Xbone/PC versions; Physically Based Rendering, Subsurface Scattering, GPU accelerated particles, temporal supersampling, high quality motion blur, etc. There's simply too many advanced effects going on for a GPU from 2006 to handle.

`

xD

Just kidding but no Doom on Switch looks worse than God of War 3 on PS3 and also runs at a lower resolution and framerate.

I still understand that Switch is more powerful and that really shows what an impressive achievement God of War 3 is but its not the best the machine has to offer. God of War: Ascension, Killzone 3 look better.

As for your point about focusing on graphics Switch might never get a game like that which pushes the platforms to its limits and takes full advantage of its hardware. Xenoblade 2 could have been but it looks awful in portable mode. So we should compare with what we have rather than what would be if someone magically got a huge budget for a Switch game.

What looks best/worseis kind of a subjective metric (i mean one of the best looking games ever according to me is Okami PS2/Wii).

 

But the difference in amount of geometry between those two screen grabs is huge.



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GOWTLOZ said:

`

 

Did Doom guy forget his glasses?



AngryLittleAlchemist said:
GOWTLOZ said:

`

 

Did Doom guy forget his glasses?

That got an out-loud chuckle from me, good one. XD

As much as I did enjoy Doom on Switch, it's a very soft looking game due to dynamic res + aggressive temporal AA.



curl-6 said:
AngryLittleAlchemist said:

Did Doom guy forget his glasses?

That got an out-loud chuckle from me, good one. XD

As much as I did enjoy Doom on Switch, it's a very soft looking game due to dynamic res + aggressive temporal AA.

Turning off chromatic aberration makes it look a lot more sharper.



OTBWY said:
curl-6 said:

That got an out-loud chuckle from me, good one. XD

As much as I did enjoy Doom on Switch, it's a very soft looking game due to dynamic res + aggressive temporal AA.

Turning off chromatic aberration makes it look a lot more sharper.

Yeah, that is true. One of the first things I did when I started my playthrough was to switch it off, I hate that effect.



d21lewis said:
JEMC said:
Wii U was already capable of producing better visuals than PS360 thanks to it having more RAM and a more powerful GPU. The Switch, even in handheld mode is more powerful than Wii U thanks to again having more RAM and a newer and even more powerful GPU, plus also a better CPU.

The Switch is, therefore, clearly capable of producing better visuals than PS360, and anyone who fails to notice that is because he/she has his own reasons to say it isn't.

Technically the WiiU was but there was something holding it back. A design flaw or something. I watched a video on YouTube a couple of weeks ago called "Just how powerful was the Wii U" and it had a couple of weaknesses despite all of it's strengths. 

With the PS2, Sony threw out some hypothetical figures that it could never and didn't ever meet. It made the GameCube look weaker in comparison when Nintendo gave it real world numbers. The GameCube was the more powerful hardware, though.

 

My point is, the Wii U was more powerful on paper and maybe even had a couple of games that showed its power (though I'm drawing a blank right now. Captain Toad and MarioKart 8, maybe?). In practice, nothing actually looked better than Rise of the Tomb Raider, Titanfall, God of War 3, Killzone 3, etc. And that could all very well come down to art style. After all, the first WiiU games were ports of some of the best  looking PS360 games. Things SHOULD have gotten a lot better

https://youtu.be/JPqWqbjOIJc

Need for speed most wanted U was the best showcase to see how Wii U could up the visual antes from PS360. The Devs used the assets from the PC version which resulted in much sharper textures and lighting, plus the framerate was a lot more stable. Unfortunately due to shitty sales we never saw that kind of effort again for a 3rd party multiplat.