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d21lewis said:
JEMC said:
Wii U was already capable of producing better visuals than PS360 thanks to it having more RAM and a more powerful GPU. The Switch, even in handheld mode is more powerful than Wii U thanks to again having more RAM and a newer and even more powerful GPU, plus also a better CPU.

The Switch is, therefore, clearly capable of producing better visuals than PS360, and anyone who fails to notice that is because he/she has his own reasons to say it isn't.

Technically the WiiU was but there was something holding it back. A design flaw or something. I watched a video on YouTube a couple of weeks ago called "Just how powerful was the Wii U" and it had a couple of weaknesses despite all of it's strengths. 

With the PS2, Sony threw out some hypothetical figures that it could never and didn't ever meet. It made the GameCube look weaker in comparison when Nintendo gave it real world numbers. The GameCube was the more powerful hardware, though.

 

My point is, the Wii U was more powerful on paper and maybe even had a couple of games that showed its power (though I'm drawing a blank right now. Captain Toad and MarioKart 8, maybe?). In practice, nothing actually looked better than Rise of the Tomb Raider, Titanfall, God of War 3, Killzone 3, etc. And that could all very well come down to art style. After all, the first WiiU games were ports of some of the best  looking PS360 games. Things SHOULD have gotten a lot better

https://youtu.be/JPqWqbjOIJc

Need for speed most wanted U was the best showcase to see how Wii U could up the visual antes from PS360. The Devs used the assets from the PC version which resulted in much sharper textures and lighting, plus the framerate was a lot more stable. Unfortunately due to shitty sales we never saw that kind of effort again for a 3rd party multiplat.