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Pemalite said:

Same thing happened with the technically superior Playstation 3, the ports that came from the Xbox 360 often ended up with worse performance and graphics effects. - Many Call of Duty games operated at a lower resolution and/or with significantly paired down alpha effects.
http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-black-ops-faceoff
http://www.eurogamer.net/articles/digitalfoundry-face-off-modern-warfare-3

It happens regardless of hardware capability, some ports are just shit.

I'm not saying the Gamecube didn't have areas where it fell short, but the TEV did manage to pull it's own weight, ArtX did a pretty good job with it... And the games prove it.

It's questionable if the PS3 was "technically superior" since there were many other pitfalls in hardware. Hardware capability is defined with respect to bottlenecks and software. Calling ports "shit" is too shallow when no game design perfectly matches hardware bottlenecks for every platform ... (NFSU2 wasn't hot on the GC but it was a perfectly competent port for what the hardware could do)

Sometimes a game design will exceed on specific hardware and other hardware may not be so fortunate ... (AC Unity would be the most extreme case of where X1 had a performance advantage over PS4 but because of many other 3rd party developers targeted efforts, PS4 often comes out on top since they design their game around bottlenecks specific to PS4) 

TEV is meh for the most part (not programmable, it just has tons of configurable states) and it wasn't just some areas where the GC fell short. It fell short in just as many areas as it excelled compared to the PS2. For what it is, GC was overrated and PS2 went underrated in terms of hardware capability and the two are closer (possible about even) than what most of the hardware/enthusiast community thinks ... (it had too many real world pitfalls to be deemed "superior" and it showed since many ports suffered due to the game not being originally designed around GC bottlenecks and it's arguably one of the biggest reasons why original Xbox was able to keep up with a supercharged GC since it had programmable shaders) 

GC hardware is more lame than what most hardcore gamers believe and most people had no idea that PS2 well surpassed PS3 in terms of hardware and software design complexity ... 

Last edited by fatslob-:O - on 27 January 2018