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Pemalite said:

The Switch has more Ram. It also has better texture compression and should be more efficient at texture filtering.
It also has a Polymorph engine, so it easily beats the Xbox 360 and Playstation 3 on geometry.


But you are entirely correct, that comparisons by using arbitrary denominators is tricky and not entirely accurate.

Those things are only true in docked mode ... (polymorph engine is only useful for geometry amplification/tessellation but developers figure that they can just pass high polycount meshes instead since they don't seem to think the higher vertex attribute bandwidth consumption and more expensive vertex shader is a problem)