Pemalite said:
Mr Puggsly said:
Doom has better effects, while BF4 has larger more detailed enviornments, higher resolution, just more happening in general. Honestly, I didnt find Doom technically impressive but has nice assets and art direction.
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The Switch has the likes of Skyrim, which shows it can do large environments. You need to keep the comparisons as equal as possible. Apples to Apples and all that.
Mr Puggsly said:
Your thoughts on Ryse as a game are not important.
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It is to me. And it may be to other forum users. You finding them unimportant is what truly is unimportant... Because I will state them anyway. Making your whinging ultimately superfluous.
Mr Puggsly said:
The point is it was a great looking game for a year one game, still looks good. Also, not being 1080p is par for the course given the specs. Some of the dips were addressed in patches and were just in some spots. I bet a dynamic resolution would have really helped that game perform better and look sharper in low stress areas.
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And I agreed that it was a great looking game with lots of dynamic effects, thanks to using CryEngine as a base. Did you miss that part or something?
Dynamic Resolution would have helped the anemic Xbox One hardware out a shit ton. The framerate dips also still exist, just to a lesser extent now. I do own the game.
Mr Puggsly said:
I think you mean Dead Rising 3, not 4. Not a great looking game per se, but I didnt mention it. I'm pointing out the 1st year games that do look good. I disagree though, Dead Rising 3 has higher quality assets than Doom on Switch, better textures, higher resolution, etc. Apples and oranges though.
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Indeed. I did mean Dead Rising 3. My mistake, I'm only human. (Happy to admit my mistakes when I believe I am wrong though.)
Dead Rising 3 most certainly does not have higher quality assets than Doom on Switch. The game looks like it pulled textures from a 6th gen console game, they are blurry, low resolution and terrible. I do own the game, happy to take a few pictures if you want?
Mr Puggsly said:
Again, Im pointing out impressive looking year one games. Sunset Overdrive deserves a mention and it still looks good.
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Sunset Overdrive looks as good as it does because of it's great Art Direction. It's going to be one of those games that is *always* going to look good and age well. Microsoft needs more exclusives like that.
Mr Puggsly said:
Heh, FH2 on 360 is not the same game per se. The 360 version was built on the 7th gen Forza engine, while the X1 version was built on the new engine used in Forza 5. Its actually kinda interesting, they basically rebuilt the game on the old engine instead porting the game.
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You can port assets between game engines if you have the appropriate tools. Granted, sometimes it's better to build the assets from scratch. But you are right.
The_Liquid_Laser said:
Sony is an electronics giant, and they have a huge vertical monopoly. This means that they own certain things that give them an advantage. For example they own the Blue Ray format which means they can make anything with a Blue Ray drive cheaper than any other company.
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Wrong. Sony doesn't make all the components that go into a BD-Rom drive, they buy that from another company and then get yet another company to assemble them... And then yet another company to package... And probably another company to handle all the shipping logistics around the world.
Sony also doesn't own Blu-Ray anyway, it's owned by the Blu-ray Disc Association, Sony is just a member in conjunction with another 20~ other companies. Other companies can also join and leave the consortium.
The_Liquid_Laser said:
It should not be surprising that large corporations like the big 3 console makers have resources, capital, that give them advantages. Sony has the most advantages with hardware. Microsoft has the most advantages with making software like an online service or operating system. Nintendo has the most advantages with pairing unique hardware with their games. This really just has to do with understanding how capitalism, and specifically capital, works.
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Sony isn't a company that has the resources to sink Billions in new chip designs anymore, rather they buy it from 3rd party's like Qualcomm, Broadcom, AMD and so on. Which means Sony doesn't have any extra advantages over Microsoft in this aspect.
Microsoft has also been building peripherals for decades, they also design/build Laptops, Tablets, Consoles and specialized devices like the Surface Table, it would be rather ignorant to assume that Microsoft is incompetent at hardware.
But you are right, that all three companies do have specializations where they are better in some areas than others, but that doesn't conflate to meaning they are worst at something else.
Alkibiádēs said:
Microsoft's biggest weakness is their lack of presence in Japan and lack of partnerships with Japanese developers. That means they lose out on a ton of high quality games like Dragon Quest XI, Persona 5, Nier Automata, Yakuza, Bayonetta, many jrpgs, etc.
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I doubt Microsoft will ever gain a foothold in Japan. Japan seems to be fairly xenephobic and the games that the Xbox has doesn't really appeal to the Japanese demographic who tend to go nuts over something like Pokemon.
Mr Puggsly said:
Again, I said LA Noire demonstrates the superior CPU of Switch with higher resolutions and effects. But there is also frame drops, slow down, and I believe lowered draw distance. Whatever, its fine on Switch but it also shows potential limitations of the hardware.
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It's also not using the full hardware feature set of the Switch. There is so much unused and modern efunctionality in that Tegra chip. The Switch is only marginally more powerful at brute strength than the Xbox 360, where it's true advantage lays is thanks to a plethora of new technologies that have been added into modern chip designs which needs to have games leverage to make use of them.
For example... Texture compression. The Switch supports 3dc+. So it can compress Textures, Normal Maps, Light Maps, Shadow Maps and so on... If the game isn't built to take advantage of that feature, then it will use more Ram and consume more memory bandwidth.
Mr Puggsly said:
Skyrim's lead platform is clearly PC though.
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Bullshit. Haha Morrowind and Oblivion the lead platform was the PC. Skyrim released without Direct X 10 and 11 support on PC... And opted for SM3.0 effects. It's hardware requirements at the time was so stupidly low it could run on a toaster.
Eventually, when consoles caught up to the PC, we got a "remastered" version of Skyrim which took advantage of a few extra features on PC... Essentially that version SHOULD have been the PC released version.
Rather, Skyrims lead platform was the Xbox 360 and the visual effects support that.
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