| Mr Puggsly said: I believe developers sometimes opt for low spec requirements so more people can play them. I dont believe its a coincidence some of the most popular PC games have low requirements. Diablo III was made for low end machines as well, even lower than Skyrim. I believe Skyrim was designed scale easily to consoles and work well on dated PCs. |
Diablo 3 had a different design philosophy.
Like all Blizzard games... They push art and not fidelity... It's a similar philosophy that Nintendo pushes, thus making the comparison between Diablo 3 and Skyrim silly. Apples to Apples and all that.
Supporting low-spec requirements is fine. Many effects can be turned down or completely turned off, like Tessellation, HBAO and so on.
But Skyrim released in 2011, AMD already had 5 GPU generations on the market that exceeded the SM3.0 specification... And was about to release Graphics Core Next in a year or two.
But do you know what meets the SM3.0 specification? The Xbox 360.
If Bethesda wanted Skyrim to scale well, they would have implemented newer PC technology to begin with, The remaster/enhanced edition would have been the initial/default release on PC as it at-least supports some modern techniques that had become standard for half a decade on the PC prior to the games release.
With that though, maybe if Bethesda wasn't peddling the same Net Immerse engine over the past 15+ years, they might have been able to provide a better presentation. (Especially in regards to fur/hair.).
Skyrim's lead development platform was certainly the Xbox 360, the game and the game engine was optimized with that hardware specifically in mind... The graphics techniques speaks volumes there as the PC version didn't have PC graphics features.
I mean shit, Bethesda didn't even bother to make the User-Interface PC friendly, it was console controller optimized which made it shit with a keyboard and mouse.
And you know what? It's fine if a console is the lead platform, but don't piss on us and tell us we were on fire when we weren't.

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