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Pemalite said:
Mr Puggsly said:

Uh huh... I still believe PC was the lead platform and making sure it translated to consoles well was a priority.

The UI was inedeed console friendly but the 360 gamepad was becoming pretty standard on PC.

Okay. So...

Despite the fact that the graphical effects were half a decade old and the game could run on a toaster... (Console parity graphics isn't having the PC as the lead platform.)
Had a user interface that was meant for consoles... (Shit that is designed for a controller and TV isn't having the PC as the lead platform)
Didn't support many PC centric features like Eyefinity... (Seriously.)

You disagree with the evidence and still believe the PC was the lead platform? Righteo then. Can't have a coherent debate with someone who ignores the evidence.

Oblivion and Morrowind had the PC as the lead platform... And it showed, those games actually utilized the latest PC technology at the time and simply looked amazing with a good PC optimized user interface. The console ports were downgrades from the PC version.

The 360 does appear to be the lead platform for Skyrim. But I still feel it was built somewhere between PC as the lead, it has superior assets for PC, the foundation was set for PC only features, it was designed to work well on old PCs (like many popular PC games), but also very much designed with consoles in mind.

To the contrary, putting this discussion in context, that's pretty much the opposite of LA Noire. Which appears to be built for PS3 but translated fine to 360.

 



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