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Forums - Nintendo Discussion - Emily Rogers: Lots of Switch Ports For 2018; NSMBU Switch Port Coming?

Yeah, she's not gonna have knowledge of Nintendo's heavy software hitters. They would keep those too under wraps until they're ready to reveal them.



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Miyamotoo said: 
arthurchan35 said: 
Didnt Kimishima say they gonna ship 20mils in next fical year?
I dont know how bunch of old ports can help reach that number...

Those are ports of games that were only on Wii U that had very small user base that Switch already passed, and its not like that Switch will have only old ports this year.

Guess it still sucks for me. I had a WiiU and I bought all the WiiU games that I thought was interesting to me.

I dont really want to buy them again. Like the MK8 and Bayonetta 2, both were great, but it's hard to justify to buy them second time.



Well, you can't release a new mario or zelda every year. Having those two first year was one of the benefits of launching midgen, helped them build a userbase big enough to attract 3rd parties, and WiiU being a failure makes old ports viable when reaching to the NS expanded audience.



NightlyPoe said: Emily Rogers does seem to have good sources, but I doubt Rogers has access to Nintendo's full corporate strategy or every game from every team that has plans to release games this year.

Let's not forget that period of time where she insisted a global release of Mother 3 was imminent...



Have a nice day...

twintail said:
pastro243 said:
Well, you can't release a new mario or zelda every year. Having those two first year was one of the benefits of launching midgen, helped them build a userbase big enough to attract 3rd parties, and WiiU being a failure makes old ports viable when reaching to the NS expanded audience.

True. Though Im sure many ppl speculated that collating their handheld and console teams would result in more output of their IPs for a single system (switch)

It's still gonna take some time, especially for the software development teams who have been working on handheld titles. Not sure how much they learned about HD development at the same time as the teams who were making HD games. They still have to get used to actually programming, engineering, and designing under more expensive and more complicated hardware compared to the 3DS. And new HD games are still gonna be in development for at least a few years. When you look at upcoming PS4 games like God of War, Spiderman, and The Last of Us 2, it will take them about 3 years of development (about 4 if TLOU2 releases in 2019) before they eventually release, even though they were officially announced a year or two earlier from their release. Who knows how long some of these new games on the Switch have been under development.



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arthurchan35 said:
Miyamotoo said: 

Those are ports of games that were only on Wii U that had very small user base that Switch already passed, and its not like that Switch will have only old ports this year.

Guess it still sucks for me. I had a WiiU and I bought all the WiiU games that I thought was interesting to me.

I dont really want to buy them again. Like the MK8 and Bayonetta 2, both were great, but it's hard to justify to buy them second time.

Well yeah, and that's totally normal, I also have Wii U and played all those games so I also don't have interest in those game, but I know that for all people that didnt had Wii U those are basically brand new games.



twintail said:
Kai_Mao said:

It's still gonna take some time, especially for the software development teams who have been working on handheld titles. Not sure how much they learned about HD development at the same time as the teams who were making HD games. They still have to get used to actually programming, engineering, and designing under more expensive and more complicated hardware compared to the 3DS. And new HD games are still gonna be in development for at least a few years. When you look at upcoming PS4 games like God of War, Spiderman, and The Last of Us 2, it will take them about 3 years of development (about 4 if TLOU2 releases in 2019) before they eventually release, even though they were officially announced a year or two earlier from their release. Who knows how long some of these new games on the Switch have been under development.

Sure this is a valid point but lets consider both Zelda and Mario.

2 groups do handheld Zeldas. MM3D/ TH were in 2015 (co-developed) and ALBW was 2013.

Mario 3D World was 2013. Mario Maker was 2015. Supposedly these 2 studios are not the Odyssey studio? Or the MM team is?

I think either way, surely the other 2 teams must have been in HD development for a while after their last Zelda/ Mario games. I acknowledge that maybe I am wrong on my info here.

I don’t know much either. I don’t have an uncle who works for Nintendo who can see how Nintendo trains their 3DS software teams into HD. :P



GOWTLOZ said:
Jumpin said:

You pretty much nailed it. The only benefit of the PS4 updates are they look about 4% better while the Switch offers substantially more freedom, and already has the back library of killer games. Not to mention, the games being ported from Wii U are from a console most players had never played - apparently (according to articles which explain why the Wii U failed) in the US, most people thought it was a controller for the Wii and didn't even know it was a console.

You don't have a PS4. 4% better. That downplaying is impressive.

It doesn't matter if PS3 sold way better than Wii U, ports of PS3 games are just as justified as ports of Wii U games and don't bring in the sales here, Nintendo shouldn't be rewarded by being given a pass for a failed system that they quickly withdrew support.

Your fanboyism is showing; it's not an unfair reward for failure, it's the fact of the matter. You're trying to draw up rules that don't fit the facts to justify a flawed position. Plus, you completely ignored the original post that I was commenting on which already refuted your entire argument.

The problem with the ports on PS4 was that that was the provided content; a slight enhancement to visuals is trivial and doesn't change the fact that it's the same people playing the same games. Meanwhile, Switch led off with original heavy hitters like Breath of the Wild and Super Mario Odyssey. Whether you like it or not, low sales of the Wii U are a factor - as it means the audience of those titles was limited. By releasing them to the Switch, you're presenting content for the first time to a mostly new audience.



I describe myself as a little dose of toxic masculinity.

Kai_Mao said:
twintail said:

True. Though Im sure many ppl speculated that collating their handheld and console teams would result in more output of their IPs for a single system (switch)

It's still gonna take some time, especially for the software development teams who have been working on handheld titles. Not sure how much they learned about HD development at the same time as the teams who were making HD games. They still have to get used to actually programming, engineering, and designing under more expensive and more complicated hardware compared to the 3DS. And new HD games are still gonna be in development for at least a few years. When you look at upcoming PS4 games like God of War, Spiderman, and The Last of Us 2, it will take them about 3 years of development (about 4 if TLOU2 releases in 2019) before they eventually release, even though they were officially announced a year or two earlier from their release. Who knows how long some of these new games on the Switch have been under development.

I do wonder if we are even dealing with a unified development effort right now. Nintendo is working on mobile, there may still be 1 or 2 3DS projects in the works (so long as we are talking about rumours, there are some regarding a Zelda 3DS and Wario 3DS game), along with Switch.

I am quite a bit worried right now though for Switch. Nintendo so far does not have much to counter the strong library that Sony is presenting (MHW's incredible performance really makes me wonder why Nintendo did not have some major IP ready at close range to at least have some hype going). If Switch fades from people's minds, then its sales will easily fade as well (and it needs those early sales right now to build its installbase).



Jumpin said:
GOWTLOZ said:

You don't have a PS4. 4% better. That downplaying is impressive.

It doesn't matter if PS3 sold way better than Wii U, ports of PS3 games are just as justified as ports of Wii U games and don't bring in the sales here, Nintendo shouldn't be rewarded by being given a pass for a failed system that they quickly withdrew support.

Your fanboyism is showing; it's not an unfair reward for failure, it's the fact of the matter. You're trying to draw up rules that don't fit the facts to justify a flawed position. Plus, you completely ignored the original post that I was commenting on which already refuted your entire argument.

The problem with the ports on PS4 was that that was the provided content; a slight enhancement to visuals is trivial and doesn't change the fact that it's the same people playing the same games. Meanwhile, Switch led off with original heavy hitters like Breath of the Wild and Super Mario Odyssey. Whether you like it or not, low sales of the Wii U are a factor - as it means the audience of those titles was limited. By releasing them to the Switch, you're presenting content for the first time to a mostly new audience.

PS4 had lots of new games in its first year and a few remasters. You are basing your entire argument on heresay on the internet, the PS4 has no games argument didn't hold water even in 2014. PS4 remasters of PS3 games don't just look marginally better but way better with twice the resolution, higher framerates, better lighting, textures, details.

There are no rules to remasters so it doesn't matter if the original audience of a game was 15 million or 80 million because if the games had that kind of sales potential to begin with where they were constrained by hardware sales the Wii U would have sold more than 15 million. There is no other way to put it Nintendo is relying on remasters and moreso than Sony. Sony only had TLOU R in its first year while Nintendo has Mario Kart 8 Deluxe and Bayonetta 1 and 2 already. Name calling doesn't make your argument any stronger, I'm fine with these ports myself but calling out the hypocracy of others who criticise one and defend the other for doing the same thing such as yourself.