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Forums - Sony - Do you think the PS5 will be a VR only console?

 

Have you tried VR yet?

Yes! 21 19.63%
 
Nope. 86 80.37%
 
Total:107
VAMatt said:

1) Resolution is too low for anything except games made with that low resolution in mind. In other words, I have no interest in playing games or watching movies in "theatre mode". I'd rather just stare at my 4k TV.
2) Lack of compelling content. There are some decent VR games, and a few good ones. There are zero great games (that I'm aware of). Until there are full AAA experiences, it just isn't going to get a large percentage of my gaming time.
3)Wires - they suck
4) Comfort. All of the headsets I've put on are reasonably comfortable for short play sessions. But, I'm not interested in standing up, or even sitting upright in a desk chair for 3 or 4 hours. I own a good gaming PC. But, I play primarily on consoles, because I can chill on my lazy boy or couch while playing. I have limited opportunities to play for extended periods of time. When I get them, I want to be comfortable.

I think this is a very fair analyst of the current state of VR.  How I prefer to game (in my office chair for none VR) and use my VR set is different then you so number 4 does not apply to me as much but if VR ever want to see mass sales this defiantly need to be address.

I very rarely use my HTC vive for seated game play anymore because of issue 1 and 2.  I do use it a lot for standing and moving around game play (I find it actually a great workout) and when am moving around am usually so focus on staying a live that I no longer notice the Resolution/Graphics deficiencies. 

I think issue one and two will be solved next decade.  Issue number 3 will be solved by the end of the year on the PC side.  There is already third party options for the VIVE to make it wireless but am waiting on HTC official adapter they releasing later this year. 

On the comfort side they need to get the headsets to be closer to a pair of safety glasses.  Am thinking something size wise like .

Lazyboy game play a little harder.  I comfortable in my office chair that spins so I can just spin around for 360 view for seated game play.  obviously that not going to work on a lazyboy.  I do still think if the headset light enough and high enough resolution there is a place for 180 game play on a lazy boy vs TV.  I tried watching a movie in bed on a gear VR.  Easy enough to calibrate so you can watch it from any position or angle that most comfortable.  Pixels was way to noticeably that my TV still way way better for movie watching.  Also after long period heat coming off cell phone and weight of phone/headstrap became notable so never did it again after the experiment but if the technology advances I can see that changing and can see gaming comfortable from any position or angle.  there no reason 90 degree in VR need to match your real life position.

Personally what surprises me is how many people can watch movies/tv on a cell phone or tablet.  You tube videos fine but I have no interest in watching a movie on anything other then my large screen tv or if one day I can get the same quality/size of my TV in vr but from anywhere that would interest me.  That being said for none gaming AR is far more likely to be the answer (glasses that can create a virtual TV anywhere in your house, microsoft has demos out there of how that would work).  The future really need the VR headset to also support AR because for none gaming people will probably want to be aware of there real life environment in a lot of cases.



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No. There are games that are not suited to or pointless in VR. Classic split screen will always be a selling point for some and old games won't disappear over night.

Most of all, not everyone enjoys VR. I'm a heavy VR enthusiast and also still play without VR. Both can co-exist on the same console, like handheld and tv mode on the Switch. Some games might be able to be enjoyed both ways, some VR only, some screen only (or virtual theater)

Anyway I'm looking forward to psvr 2.0, better resolution, easier setup, stable tracking, controllers with analog sticks, lighter, not hampered by base ps4. I think we'll be stuck with the wire for a while as even though you have wireless solutions, you now have to carry a battery as well. I rather have a lighter headset with a single cable. Perhaps it could be wireless with the option of plugging in a mobile battery pack, an adapter cable, or straight to the ps5 for best picture.



Not a chance in hell.

Actually if they do something dumb like bundling it, it will be another Kinect like fiasco.

 

Also, VR is always the "expected success" that has sold 2M in 2 years (worse sales than the Vita and the Wii U). It's a disaster. People aren't interested. Shoving it up their throats will only lead the PS5 to fail.

I expect Sony to be smarter than that.



NO WAY



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

No, it would flop hard. Like, Sony, or at least PlayStation, going out of business-hard. I highly doubt VR will ever be mainstream like 'regular' gaming is, not until they find a way to get rid of the brick on your head and the resulting isolation, sickness, eye strain and other problems (ie. invent the Holodeck, which won't ever happen).



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Nem said:

Not a chance in hell.

Actually if they do something dumb like bundling it, it will be another Kinect like fiasco.

 

Also, VR is always the "expected success" that has sold 2M in 2 years (worse sales than the Vita and the Wii U). It's a disaster. People aren't interested. Shoving it up their throats will only lead the PS5 to fail.

I expect Sony to be smarter than that.

Those 2 mio numbers were from before the holidays. That makes it 14 months not 24. The first half year it was basically sold out everywhere, so I don’t see how that fits in your agenda.

People are interested. It’s mainly the price holding them back, which could be seen last holiday when PSVR even outsold X1X on Amazon for some days.

That doesn’t mean it’s for everyone and it doesn’t need to be.

The system got more support than some game consoles get in their first year. But yeah, disaster right?!

Last edited by Errorist76 - on 20 January 2018

Errorist76 said:
Nem said:

Not a chance in hell.

Actually if they do something dumb like bundling it, it will be another Kinect like fiasco.

 

Also, VR is always the "expected success" that has sold 2M in 2 years (worse sales than the Vita and the Wii U). It's a disaster. People aren't interested. Shoving it up their throats will only lead the PS5 to fail.

I expect Sony to be smarter than that.

Those 2 mio numbers were from before the holidays. That makes it 14 months not 24. The first half year it was basically sold out everywhere, so I don’t see how that fits in your agenda.

People are interested. It’s mainly the price holding them back, which could be seen last holiday when PSVR even outsold X1X on Amazon for some days.

That doesn’t mean it’s for everyone and it doesn’t need to be.

The system got more support than some game consoles get in their first year. But yeah, disaster right?!

The agenda is yours, not mine.

I am looking at facts. The thing is a sales disaster. The masses are not interested and yet some keep trying to push it down our throats. Much like the kinect. If there was demand like you try to pretend, they would have produced more. The thing isn't sold out today, so obviously demand was met.

If the price was a problem then the Switch wasnt a sucess. The thing is the same price.

People are simply not interested. Sony definitely wants to keep pushing it to make up the investment money though. But, there is no point in being in denial over how this is doing.



VR is an add on. I think there will be a new headset some years from now. PS5 should be capable of having good gfx with VR enabled but I think 4K with good gfx fidelity is what most people will game on.



 

SvennoJ said:
Most of all, not everyone enjoys VR. I'm a heavy VR enthusiast and also still play without VR. 

For what reasons? because the games dont support VR or do you also play games like Resident Evil 7, Skyrim, Dirt Rally, Eve Valkyrie without VR even if you got the option to play them in VR?



Nem said:

Not a chance in hell.

Actually if they do something dumb like bundling it, it will be another Kinect like fiasco.

 

Also, VR is always the "expected success" that has sold 2M in 2 years (worse sales than the Vita and the Wii U). It's a disaster. People aren't interested. Shoving it up their throats will only lead the PS5 to fail.

I expect Sony to be smarter than that.

its out 15 months and reached 2 Mio Sales after 13 months while beeing sold out during the first 6 months.

On black fridays and xmas sales it was best selling gaming hardware on amazon as they dropped the price to 199 (outselling both the xbox one x and nintendo switch).

 

Btw for comparison: The first iPhone sold 1,3 Mio Units in its first year, way less then what Nokia, Motorla and co where selling in 2007. Do you think apple should have stopped making smartphones back in the days because sales "proofed" it would be a complete failure ? Or may new innovative stuff actually take some time go gain momentum?

How much has the first computer sold in its first year ? How much the first mobile phone? How much the first telivision? I doubt any of them came even close to 2 mio sales, all confirmed failures yeah?

Last edited by habam - on 20 January 2018