| VAMatt said: 1) Resolution is too low for anything except games made with that low resolution in mind. In other words, I have no interest in playing games or watching movies in "theatre mode". I'd rather just stare at my 4k TV. 2) Lack of compelling content. There are some decent VR games, and a few good ones. There are zero great games (that I'm aware of). Until there are full AAA experiences, it just isn't going to get a large percentage of my gaming time. 3)Wires - they suck 4) Comfort. All of the headsets I've put on are reasonably comfortable for short play sessions. But, I'm not interested in standing up, or even sitting upright in a desk chair for 3 or 4 hours. I own a good gaming PC. But, I play primarily on consoles, because I can chill on my lazy boy or couch while playing. I have limited opportunities to play for extended periods of time. When I get them, I want to be comfortable. |
I think this is a very fair analyst of the current state of VR. How I prefer to game (in my office chair for none VR) and use my VR set is different then you so number 4 does not apply to me as much but if VR ever want to see mass sales this defiantly need to be address.
I very rarely use my HTC vive for seated game play anymore because of issue 1 and 2. I do use it a lot for standing and moving around game play (I find it actually a great workout) and when am moving around am usually so focus on staying a live that I no longer notice the Resolution/Graphics deficiencies.
I think issue one and two will be solved next decade. Issue number 3 will be solved by the end of the year on the PC side. There is already third party options for the VIVE to make it wireless but am waiting on HTC official adapter they releasing later this year.
On the comfort side they need to get the headsets to be closer to a pair of safety glasses. Am thinking something size wise like
.
Lazyboy game play a little harder. I comfortable in my office chair that spins so I can just spin around for 360 view for seated game play. obviously that not going to work on a lazyboy. I do still think if the headset light enough and high enough resolution there is a place for 180 game play on a lazy boy vs TV. I tried watching a movie in bed on a gear VR. Easy enough to calibrate so you can watch it from any position or angle that most comfortable. Pixels was way to noticeably that my TV still way way better for movie watching. Also after long period heat coming off cell phone and weight of phone/headstrap became notable so never did it again after the experiment but if the technology advances I can see that changing and can see gaming comfortable from any position or angle. there no reason 90 degree in VR need to match your real life position.
Personally what surprises me is how many people can watch movies/tv on a cell phone or tablet. You tube videos fine but I have no interest in watching a movie on anything other then my large screen tv or if one day I can get the same quality/size of my TV in vr but from anywhere that would interest me. That being said for none gaming AR is far more likely to be the answer (glasses that can create a virtual TV anywhere in your house, microsoft has demos out there of how that would work). The future really need the VR headset to also support AR because for none gaming people will probably want to be aware of there real life environment in a lot of cases.








