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Forums - Nintendo Discussion - Japan: Splatoon 2 outsells Splatoon's total, Switch hardware sales outpacing PS2

wombat123 said:
Luke888 said:
Nintendo must pour money on the AC team, it's no simple task to create not one but 2 milion seller franchises that appeal this much to the japanese market, if Nintendo had a team capable of doing the same to the western market the Switch could sell as much as the DS...

If the AC team hasn't already been split to give Animal Crossing and Splatoon their own dedicated teams then it should be because both franchises are too big and too important to be a development group's secondary focus.

So long as Nintendo doesn't look at Activision, Ubisoft and EA and decide these franchises need a new game every single year and throttle the devs into only working on those games and no other projects.



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curl-6 said:
konnichiwa said:

Data doesn't need to be correct, fake news and reporting stuff without source also has made it to VGchartz

https://web.archive.org/web/20120609161654/scei.co.jp/corporate/data/bizdataps2_e.html

Sony reported at the end of december 3.94 shipments for Japan including Asia.

That's including the rest of Asia though. The Switch number here are just Japan.

Also, those PS2 numbers are until 31st of December, while the Switch numbers are from Media Create which is up to the week ending 24th of December.

What's more the PS2 numbers are units shipped, while the Switch numbers are units sold.

All of that can account for the difference.

What Rest of Asia?  it wasn't released in China/taiwan/south Korea/Singapore/thailand/malaysia etc before december 2001/February 2002.

One week difference isn't that much, 0.94 million in sales is tho;

Sony was in a worse situation than Nintendo because they had to apologize for the extreme PS2 shortages leading to push production till it broke, that eventually lead to a extremely low shipment.  4.75 ish after 1 year.  






konnichiwa said:
curl-6 said:

That's including the rest of Asia though. The Switch number here are just Japan.

Also, those PS2 numbers are until 31st of December, while the Switch numbers are from Media Create which is up to the week ending 24th of December.

What's more the PS2 numbers are units shipped, while the Switch numbers are units sold.

All of that can account for the difference.

What Rest of Asia?  it wasn't released in China/taiwan/south Korea/Singapore/thailand/malaysia etc before december 2001/February 2002.

One week difference isn't that much, 0.94 million in sales is tho;

Sony was in a worse situation than Nintendo because they had to apologize for the extreme PS2 shortages leading to push production till it broke, that eventually lead to a extremely low shipment.  4.75 ish after 1 year.  

Using Sony's numbers though we're still looking at PS2s shipped by the end of December compared to Switches sold through to consumers before Christmas.

Tracing back the links, the article's source was Famitsu and Media Create, so if there's a discrepancy, that's on them.



burninmylight said:
wombat123 said:

If the AC team hasn't already been split to give Animal Crossing and Splatoon their own dedicated teams then it should be because both franchises are too big and too important to be a development group's secondary focus.

So long as Nintendo doesn't look at Activision, Ubisoft and EA and decide these franchises need a new game every single year and throttle the devs into only working on those games and no other projects.

The difference being that even when a Nintendo team only works on one project, it still takes 2-3 years typically to complete the game, because they value quality and don't create enormous/expensive development teams due to their money saving business style. You don't see 250-300 people development teams at Nintendo, except for occassionally Zelda (which still take about 5-6 years to come out, at least the major ones).



Dulfite said:
burninmylight said:

So long as Nintendo doesn't look at Activision, Ubisoft and EA and decide these franchises need a new game every single year and throttle the devs into only working on those games and no other projects.

The difference being that even when a Nintendo team only works on one project, it still takes 2-3 years typically to complete the game, because they value quality and don't create enormous/expensive development teams due to their money saving business style. You don't see 250-300 people development teams at Nintendo, except for occassionally Zelda (which still take about 5-6 years to come out, at least the major ones).

That's my point. I don't want Nintendo to look at what others are doing and ever think that this is the way to go. And I'm all for the expansion of studios and development teams, but I don't ever want them to become the "______ Factory," where that's all they are allowed to do. That's how you wear devs out and get good talent to leave.