habam said: they wont make on scince all their dev teams are split between ps4 and vr now and not home console and handheld anymore. |
The idea behind any new Mobile, Portable, or Switch like PlayStation would be to run it on the same chipset as the PS4 or an X86/Radeon APU that is capable of running all PS4 titles without additional dev work. Basically, it would either be another version of the PS4, or Sony would provide tools to make all PS4 software run on the advanced chipset.
Even if it comes down to scaling, it would be an extreamly quick and simple process. 3rd parties have been scaling across X86/Radeon for decades, and even Sony's 1st parties are building scalability into their in house engines. This is nothing like having a PSP,PS Vita, PS3, and PS4 version of the same game, where every one has to have the game completely re-built.
| HoangNhatAnh said:
You are the one who said Ryzen chip only cost $300, you didn't mention the total handheld cost $300 only. No third party are willing to use Switch 32 GB cart, let alone 64 GB or more so your argument is based on nothing. The Ryzen chip came out after X1, X3 (Xavier) also. And you have to remember AAA Western games on ps4 is 100GB or even more, ps4/4 portable can reduce it to 80 GB, yet who is willing to carry a digital only portable with several games that take over 80GB? They have to expand the storage and a small form factor handheld no way can have a very big storage outside Micro SD card. And even efficiency like X1 chip only last 3 hours for AAA games. A ps4/5 portable which is almost a generation ahead Switch with the new chip can cost only $300 as well as 4-5 hours battery life and have ps4 graphic? Wow. Not even the strongest handheld with the newest chip at the moment can do that. You know Sony can do it because you already have it in the different parallel universe, right?
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I don't even know what to say anymore. Everything purposed is based on looking at the market in 2019 or 2020. 500GB of on board flash in late 2019 or 2020 is going to be super cheap. The 7nm successors to the Ryzen 2500U and 2700U will have large gains over the current chips, as the next wave of Ryzen and Navi are both focused on performance per watt. If a PS4 Portable/Switch is built using either the PS4 APU or a completely new APU it would have elements of the unreleased Ryzen and Post Navi tech just as PS4 and PS4 Pro have had making it even more effecient.
Also, the Switch at $300 in early 2017 was already at a material cost of ~$257. Nvidia is well known to be expensive and ruthless, as both Microsoft and Sony learned with Xbox and PS3. Additionally, even though the thread is about a PS Switch, we are also looking at a PS Portable, that would likely ship without joycons or a dock, again lowering the cost. On top of that, Sony is making massive profits on PS4 already, if this is based on PS4 Super Slim, the costs will be even lower, the R&D will be next to nothing, the dev tools, the OS, and PSN are already built. Even more so, Sony are willing to sell at break even, or even a small loss, making it even more possible to sell at $250 - $300.
There is basically no doubt that Sony can build a Portable, Mobile, or Switch like PlayStation 4 by late 2019 or 2020. We know they already had decent success with the PSP, and completely bombed with the PS Vita (Although I would argue they killed it to focus their mobile efforts on Xperia (dumb ass move)). The only question is how successful said device would be. I would argue it would be a viable additiona to the PS4 platform at worst (~50 Million), or a huge hit (100M+).