Hiku said: My impressions so far: What I've taken away from this so far is that there are some things I like, and some things I don't like. I'll go over the things I like when I've played more and gotten a better understanding of the game. But so far I'm having fun. I'm not blown away, but it's been fun. After beating a boss, they give me only 5 seconds to pick up loot - Maybe this is a Beta only thing, but being transported out of the quest so soon after killing the boss made me miss picking up loot left by the boss. |
1. Each boss or big monster in MH ( short for Monster Hunter) is uniquely different. The only time they aren't really different are cousin monsters or gender based. Cousin monsters are monsters that are basically related to each other but have different properties. They can have like one or two same moves but they still have different moves and abilities. Gender based is Rathalos and Rathian. Rathalos is in the beta he's red. Rathian is green but not in the beta. Rathian is female and Rathalos is male. Rathian prefers to fight on ground Rathalos prefers to fight in the sky. There are other differences between them.
2. I don't know how they going to do it in this game but previous games, yes monsters were reused in different missions. Reason for this was because there was no story mode so they just had multiple quest. For example, the white bat would appear in its own quest and then it would be in another quest where you would have to hunt that and another monster. When monsters are reused they mostly appear in double monster hunts. They would also appear if you have to deliver an item to complete the quest as a foil to mess you up.
3. There are alot of many maps but it depends. The genreal idea of maps is volcano, ice/cold land, desert, island, forest, abandoned temple, boat, and mountains. There are different derivatives for each. There are some monsters who have their own map. Let's say there is volcano 1. Volcano 1 will have regular heat based or fire based monsters living there for its natural habitat. However, there is also volcano 2. Volcano 2 would specifically cater to one monster and that monster is usually an endgame monster which is usually an Elder Dragon. Volcano 2 would look different have usually have 1 or 2 zones in the previous games.
4. The movelist is usually to start you off. You don't unlock combos but each weapon have more than what that movelist resented. This particular movelist gives you most of the combos right away but it also doesn't show you everything. For the weapon you posted, Switch Axe, you can do various combos that's particulary up to you. You can morph the weapon in the first combo if you like. Also in to the upper right corner there's a list of commands. It may sound confusing but there are youtubers who breakdown every weapon and I highly recommend you watch to get a better understanding. Arekkz gaming and Gaijinhunter.
In the old games you had a minute to pick up loot after killing the monster. The bad thing about this is if you're playing multiplayer and you die and right after you die ur friends kill the monster, you have to run your ass back to the monster before the countdown finish. But carving the monster is not the only loot. After the quest is complete, you are brought to a rewards screen. In the rewards screen they give you loot from the monster. More loot than the 3 carves.
Ya the timer starts soon as the quest begins but in the real game actual missions are 50 minutes not 20. Time may seem like an issue but the more you play and get use to the monsters time will be non existant. You will get better and better where you will know how to actually hunt a monster efficiently. Now with all this clue searching I don't know if they're going to extend the time or what. In monster hunter Tri there was exploration. Exploration had no time limit just go out and do whatever. If you needed a specific monster there was like a "weather forecast" which showed you which monster was appearing this time. The whole point is to prepare before the mission like you pointed out. This game however made spending in the campsite longer so I don't know how the full game will adjust the time problem for beginners.
This game is a new experience to old and new players, sorry if I can't answer most but if you have more question I'm glad to answer.