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Hiku said:

Yeah, I've only ever played the Monster Hunter 4 Ultimate Demo, so I have some questions if you don't mind. First, regarding the bolded, when you say MH, do you mean Monster Hunter: World?
Secondly, what is BB and DS? I looked through a list of Monster Hunter games, but found none that fit those acronyms. So are those acronyms for different hunter classes?

I have access to the Monster Hunter 4 Ultimate Demo and Monster Hunter Generations Demo. If there's something I can test there to compare to Monster Hunter: World, that would probably help me understand better. Or I can watch a video on youtube if there's nothing suitable in the demos. What exactly should I be looking for to compare? The name of the moves? Or how to execute them in the Beta? Etc.
Cause I'm not sure how "realistic" vs "stylysed and exaggerated" movement impacts aiming.

And in the last paragraph when you mention sluggish and slow movement, can you give me some examples of the moves you are referring to? In training mode in Monster Hunter: World they show you some examples in a move list.
And also tell me if you are referring to input delay, start up, recovery, or total amount of frames for a move (start up, active and recovery), because "sluggish" could refer to any of those things separately, so I'm not sure where to look.

You're misreading I'm describing the different between MHW and other MH games, BB and DS are Bloodborne and Dark Souls btw which MHW feels more like when moving, demos aren't a good way to Gage info from the series as the are changes done to them over the final game and the are things you won't see as far as the full game goes and youtube videos won't give you a full picture as you're not actually playing, I'll break it down as best as I can:

Sluggish is in reference to start up of attacks for some reason it feels slower in MHW, for the movement the previous games your characters movement had a bit of weight to it as did the collisions (both hitting and taking a hit) what it feels like here is that they've either removed that weighted movement or reduced it so what happens is the turn circle feels more instant although the default run is slightly slower so you aim your first hit and muscle memory causes you to turn too much and you end up missing with the second with certain weapon types. Some weapons benefit from this like the Glaive and Bow gun, the reduced weighted feeling is also felt when a hit occurs as when you're hit you fly back a lot more in MHW compared to other MH games while you don't impact the monster as much with your hits.