AngryLittleAlchemist said:
I'm not going to talk about my opinion on the game, but let me interject a bit here. I understand that Wright's first few paragraphs are literally him saying that this isn't like other Zelda games and that he wants that Zelda charm, but a reply like this just feels like a way to shut down criticism. Wright's complaints don't really have as much to do with it not being Zelda enough and more to do with the fact that the substitutes for those Zelda elements are lacking in quality. At least in the way he explained it. These criticisms would stand with or without the gaming being a Zelda game. Being part of that franchise just makes more comparisons validated. |
Yes, I understand. That's why my response answers both: 1) a Zelda game doesn't need to conform to the patterns and tropes of the last two decades of The Legend of Zelda to be a good Zelda game; and 2) the emergent gameplay and freedom of choice/mobility more than offsets what Wright has identified as weaknesses.
Wright questions the quality of dungeons and shrines. In my post I agree they're relatively weak, but mitigated by other things. Wright criticizes the story, or, more accurately, his emotional attachment to the story. In my rant on freedom, I mention the story and how players can absorb as much or as little as they want -- a huge plus. He complains about shrines; I mention they're entirely optional. He laments that tools/items don't have a more pivotal role to play in dungeons; I argue that to "experiment with tool sets, enemy AI, and the game's physics and chemistry engines" is the true mark of BotW's genius.