Wright said:
I guess I didn't see the distinction to be that abroad between both. Especially when I still feel like they're the two odd entries in the franchise, and with other noticeable similarities despite the strinking different approach to its linearity/non-linearity (The return of Ganon, Zelda's state, regaining lives through sleeping in towns/item usage, attack techniques, overworld being full with towns, citizens and dungeons, optional sidequests for similar rewards, unscripted and avoidable overworld encounters, and some more examples). We're probably looking at these two from different approachs, though. I should fully play the first Zelda one of these days. |
You definitely should. It's a classic. It is also pretty much as I said, it is the inspiration of the first game that made Aonuma take this approach.