Veknoid_Outcast said: Yes, I understand. That's why my response answers both: 1) a Zelda game doesn't need to conform to the patterns and tropes of the last two decades of The Legend of Zelda to be a good Zelda game; and 2) the emergent gameplay and freedom of choice/mobility more than offsets what Wright has identified as weaknesses. Wright questions the quality of dungeons and shrines. In my post I agree they're relatively weak, but mitigated by other things. Wright criticizes the story, or, more accurately, his emotional attachment to the story. In my rant on freedom, I mention the story and how players can absorb as much or as little as they want -- a huge plus. He complains about shrines; I mention they're entirely optional. He laments that tools/items don't have a more pivotal role to play in dungeons; I argue that to "experiment with tool sets, enemy AI, and the game's physics and chemistry engines" is the true mark of BotW's genius. |
I mean, something doesn't offset something just because you say it does. BOTW is great, but I wouldn't say it's open ended nature off sets the terrible dungeons, in practical terms they don't really conflict with each other and there's no reason we can't have both. Your points would require that these things be mutually exclusive(they're not) or that they're small little nitpicks in an otherwise great game(I really wouldn't say they are). Fact is, at least for the first few hours of the game most people are going to be attracted by shrines and see what's up with them. If they suck than that taints their experience. And them being optional doesn't off set that, because everything that Wright has argued is questionable about the game is an "option", but it takes up so much of the game's content that the game's quality would go down if you completely ignored it. At least if we believe the shrines and dungeons and other criticisms Wright has listed to be valid, than we would essentially find ourselves in a lose-lose situation. Sure, we can just skip the content, but that's going to detract just as much value out of the game as having the mediocre content.
Last edited by AngryLittleAlchemist - on 04 December 2017