Veknoid_Outcast said: I attempted to answer Wright's criticism in a concise and interesting way. I didn't unpack every single element of the game, because it should go without saying I enjoyed the shrines, the story, the dungeons. Why would I justify the greatness of a game by producing a laundry list of things that aren't fun to do? Anyway, if you're interested in a more complete breakdown of the game, check this out: http://www.vgchartz.com/article/267757/the-legend-of-zelda-breath-of-the-wild-ns/ |
Fair enough. I'm not saying you should state an opinion you don't have, or that your opinion is wrong. Mind you, I agree with Wright in some ways but not others. I just think that a majority of his criticism was pretty fair and not really about it being non-traditional, and I think the idea that the content being optional is what makes BOTW so great is a slippery slope. It can come off as an excuse particularly when literally almost all of the game's content is optional, so that's a lot of the game that can be rendered irrelevant for criticism.
Okay, I'll check it out later : )