After playing a lot on 60 it is hard to go back to 30 FPS. I only do it because i still need a PS4 solely for the 1st party exclusives.
After playing a lot on 60 it is hard to go back to 30 FPS. I only do it because i still need a PS4 solely for the 1st party exclusives.
30 fps isn't 30 fps. Frame pacing is a very important issue. 30fps can be totally fine on games like Driveclub or Horizon Zero Dawn , but also feel janky like with Bloodborne.
Don't see the issue with Knack tbh.
| Azzanation said: 60 Frames is a must for Multiplayer, 30 Frames is good enough for Single player games. We don't really need 60 frames when playing against AI Campaigns. |
I don't understand this sort of thinking. If everyone was playing on 30FPS, aren't they all on even ground? I don't recall anyone complaining that Halo 2 sucked or was unplayable back when people was the #1 online MP game.
After running with a 144hz monitor, I can't really go back to 60. Though 60 without constant frame drops is fine, but these days I prefer an unlocked frame rate.
30fps feels quite sluggish to me, but with older games, I feel like that's something that has to be accepted.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
I find that I can adjust pretty well in most cases, at least on console. Even with multiplayer, as long as everyone's running at the same 30fps, I don't have too much of an issue. Now, there are some things I won't accept lower than 60, like FPS games with a keyboard/mouse (for some reason, with a controller, 30fps doesn't feel nearly as bad) or multiplayer on PC where anyone can run whatever frames they can handle.
30fps is not a low frame rate it plays smooth if made well with enhancement to response times and motion blur. Many of the best games ever made were 30fps.
In fact there's a special dedicated 30fps curator section on Steam with great games in 30fps
I think next gen on consoles it's likely to have higher frame rates. This gen could have had higher FPS from the start but it's all limited by CPU choice.
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
if you say so

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
About Us |
Terms of Use |
Privacy Policy |
Advertise |
Staff |
Contact
Display As Desktop
Display As Mobile
© 2006-2025 VGChartz Ltd. All rights reserved.
