AngryLittleAlchemist said:
Sunstrider said:
First paragraph, you can actually disengage from targeting with R+B
Third paragraph, the visuals do get clean, I think it's because it has dynamic resolution(not sure on this one) cause when the cutscenes happens, sometimes it's really beautiful then sometimes a bit blurry.
Fourth paragraph, I think you needed those little tutorial since you never knew that you can disengage a battle or from targeting and they don't even take 1 minute.
The tiger is freaking chill, I like him and the design.
The lip sync is for the Japanese voice they got lazy on the English side I guess.
No comment on the neutral point and beyond and some of your concerns as it looks like it's your opinion.
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For your third rebuttal I'd say it's blurry almost all the time once the game opens up. I've spent very little time in closed environments after the game opened up so effectively it's extremely blurry all the time. It's a little better in towns, and in the airship dungeon it was ok, but those areas just look ok.
While your forth point does highlight the irony in not understanding a button combination and not liking tutorials, I don't think you've thought about this much. Have you ever asked "why?" for instance. Players wouldn't have to miss out on critical information if tutorials didn't annoy them or come up so often that they just scan through the information. Again while the original Xenoblade wasn't perfect at this, it was better at it I think. It's especially annoying in 2 because it will happen a lot of the times right when you are pumped up and ready to do something awesome. Or the text will waste your time with dialogue like "There is one more mechanic that .... oh what the heck ... we'll talk about that later! Teheheheheeheh"
I like the Tiger's character, I just don't like his design. He has those awkward edges and bad animations. Just eh.
It "looks like" it's "your opinion"? Lol, what else would people be talking about in a thread called "Xenoblade 2 thoughts"
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So you don't like Dromarch's character model and design.
There is a big difference between not liking a character, and not liking their model.
You are right, the game is blurry; the game is blurry 100% of the time.
Even at its best it has really blurry textures, something that is not helped with a res boost.
Playing the game is like being stabbed in the eye, still better than the first two games though.
Something you can do to help the low quality textures, is by holding L and pulling back on the right stick.
This will pull the camera away from all the low res assets, but may cause res drops, and does reduce grass draw distance.
The camera and framerate make me want to vomit.
The tutorial system, sucks; the game neither attempts to blend tutorial and gameplay, nor does it do a decent job at what it does give you.
At the very least, they could have Gramps break the fourth wall to deliver the information vocally.
Honestly, who is going to read all the text.
Always try to make learning as friction-less as possible.
Animations are almost exclusively bad, low effort or cheap looking; the game looks like it was budgeted to sell 300k - 1m, whilst making a decent profit.
Occasionally there is a decent animation thrown in there.
Combat, is passively noisy.
I often just leave it to do its own thing, as that seems to be just as effective.
Even whilst writing this post, I am "playing" the game.
I consider it a 3D clicker game; I recommend putting on a podcast or watching anime whist playing the game, switching back for the story beats.
Overall I like the game so far.
They have planted some seeds that I am hoping will pay off in the future.
Last edited by caffeinade - on 03 December 2017