Sunstrider said:
First paragraph, you can actually disengage from targeting with R+B Third paragraph, the visuals do get clean, I think it's because it has dynamic resolution(not sure on this one) cause when the cutscenes happens, sometimes it's really beautiful then sometimes a bit blurry. Fourth paragraph, I think you needed those little tutorial since you never knew that you can disengage a battle or from targeting and they don't even take 1 minute. The tiger is freaking chill, I like him and the design. The lip sync is for the Japanese voice they got lazy on the English side I guess. No comment on the neutral point and beyond and some of your concerns as it looks like it's your opinion. |
For your third rebuttal I'd say it's blurry almost all the time once the game opens up. I've spent very little time in closed environments after the game opened up so effectively it's extremely blurry all the time. It's a little better in towns, and in the airship dungeon it was ok, but those areas just look ok.
While your forth point does highlight the irony in not understanding a button combination and not liking tutorials, I don't think you've thought about this much. Have you ever asked "why?" for instance. Players wouldn't have to miss out on critical information if tutorials didn't annoy them or come up so often that they just scan through the information. Again while the original Xenoblade wasn't perfect at this, it was better at it I think. It's especially annoying in 2 because it will happen a lot of the times right when you are pumped up and ready to do something awesome. Or the text will waste your time with dialogue like "There is one more mechanic that .... oh what the heck ... we'll talk about that later! Teheheheheeheh"
I like the Tiger's character, I just don't like his design. He has those awkward edges and bad animations. Just eh.
It "looks like" it's "your opinion"? Lol, what else would people be talking about in a thread called "Xenoblade 2 thoughts" 







