Cerebralbore101 said:
I'm about 7 hours into the game and HOLY MOLEY does this game have a ton of systems. Let's see there's... Bonus XP (Used at Inns) Regular XP Weapon XP Special XP Arts for your Blades Passives for your Blades Field Skills for your Blades Arts for your Drivers Passives for your Drivers Equipment for your Blades Equipment for your Drivers Temporary Food Buffs for each character Prefered food/items for gaining affinity with each character Gather points Diving points Weapon Upgrades At least 30 different Blades An element type for each Blade A unique robot Blade that you upgrade like a custom PC A special arcade game that you play to unlock robot upgrade parts Canceled Attacks Break, Topple, Launch, Smash combos (I haven't figured this out yet) Element combos (this either) Regular tutorials Shopkeeper buyable tutorials
Town upgrades
Buyable shops
A huge and ridiculously detailed fast travel system This is the most complicated game I've played since freakin MorrowWind. It's like they tried their damnedest to cover everything with a unique system of some sort. I'm lost as hell right now, but loving it.
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Yeah, it's crazy how many mechanics have they implemented in this game. Once you know how to do elemental and topple combos, the combat system is fun as hell, and arguably the best in the franchise. It took me like 20 hours to know how it works though XD.