Agree, the game is amazing.
aikohualda said:
Were you smoking something whike playing or is it just that good? |
It's just an all around charming game and, based on the little over played, offered everything I could want. Haven't played it in days, though. I mostly play Switch at work. I was in the middle of a 9 day break when this game released.
| caffeinade said: BotW had intricately animated enemies. |
You just compared a JRPG to an Action Adventure game though, and it's not even like the "tales of" games that is moving in real time, XC2 has like the ATB of FF, of course movements of the enemies in XC2 is limited compared to a free roaming AI one.
Sunstrider said:
You just compared a JRPG to an Action Adventure game though, and it's not even like the "tales of" games that is moving in real time, XC2 has like the ATB of FF, of course movements of the enemies in XC2 is limited compared to a free roaming AI one. |
It isn't even limited to AI.
https://www.youtube.com/watch?v=OrEZuih9fhk
Go look at how the ears move on Bokoblins.
https://www.youtube.com/watch?v=rwPbzlHSYTk
Each enemy in BotW is richly rigged and animated.
If BotW were to attempt to have the number of enemies that XBC2 has, we would still be waiting for BotW to come out.
caffeinade said:
It isn't even limited to AI. |
Can you specify time stamps that your trying to show in the first trailer? And if BotW tried to have that much enemies onscreen, what's the point in comparing it now then?
Sunstrider said:
Can you specify time stamps that your trying to show in the first trailer? And if BotW tried to have that much enemies onscreen, what's the point in comparing it now then? |
"Edit: Also, let's keep in mind that this game has environments that are way more intricate than BotW. It also has ten times as many different enemy models as BotW."
The whole thing.
I am not talking about how many enemies are on screen, or in a fight at once.
There was a lot of work put into the enemies in BotW, each enemy looks like it took weeks or longer to finish.
Xenoblade's enemies on the other hand are much simpler, much quicker to make.
| caffeinade said: "Edit: Also, let's keep in mind that this game has environments that are way more intricate than BotW. It also has ten times as many different enemy models as BotW." |
Sorry, did not see your edit as I was about to reply to you I went out for a bit to take my daughter to school, and can you clarify something, which one is the flat image and which one is the 3D model?
Sunstrider said:
Sorry, did not see your edit as I was about to reply to you I went out for a bit to take my daughter to school, and can you clarify something, which one is the flat image and which one is the 3D model? |
That was Cerebralbore101's edit, from their post.
http://gamrconnect.vgchartz.com/post.php?id=8647454
I was replying to that.
No game uses 2D sprites for their enemies as far as I know.
I was making a comparison between the amount of effort is required to produce an enemy in each game.
Xenoblade's enemies are so basic in comparason to BotW's enemies that they may as well be 2D sprites.
Or something like that.
| caffeinade said: That was Cerebralbore101's edit, from their post. |
With that said, wouldn't it be more difficult to put in more details on a game where there are lots of things happening at once considering the hardware?
Sunstrider said:
With that said, wouldn't it be more difficult to put in more details on a game where there are lots of things happening at once considering the hardware? |
Yeah, Xenoblade has lots of enemies in close proximity.
I don't think the Switch could handle: 3 player characters, 3 blades, 6+ enemies in combat, with large high level enemies running around in the background at BotW detail.
The game is clearly taxing on the hardware: 720p docked and much lower in handheld mode.
It is a launch year game that is built on an engine that was made for a very different architecture, so there is plenty of room to improve.
You do have to admire Monolith Soft's commitment to their vision.
Not many first party devs would be willing to push their hardware quite as far as they have in this title.
Naughty Dog's Uncharted 4 runs at 1080p; imagine if they were willing to push their tech so hard, that they were forced to render at 720p.