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Sunstrider said:
caffeinade said:

That was Cerebralbore101's edit, from their post.
http://gamrconnect.vgchartz.com/post.php?id=8647454
I was replying to that.

No game uses 2D sprites for their enemies as far as I know.
I was making a comparison between the amount of effort is required to produce an enemy in each game.
Xenoblade's enemies are so basic in comparason to BotW's enemies that they may as well be 2D sprites.
Or something like that.

With that said, wouldn't it be more difficult to put in more details on a game where there are lots of things happening at once considering the hardware?

Yeah, Xenoblade has lots of enemies in close proximity.
I don't think the Switch could handle: 3 player characters, 3 blades, 6+ enemies in combat, with large high level enemies running around in the background at BotW detail.
The game is clearly taxing on the hardware: 720p docked and much lower in handheld mode.
It is a launch year game that is built on an engine that was made for a very different architecture, so there is plenty of room to improve.

You do have to admire Monolith Soft's commitment to their vision.
Not many first party devs would be willing to push their hardware quite as far as they have in this title.
Naughty Dog's Uncharted 4 runs at 1080p; imagine if they were willing to push their tech so hard, that they were forced to render at 720p.