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Sunstrider said:
caffeinade said:

"Edit: Also, let's keep in mind that this game has environments that are way more intricate than BotW. It also has ten times as many different enemy models as BotW."

The whole thing.

I am not talking about how many enemies are on screen, or in a fight at once.
There was a lot of work put into the enemies in BotW, each enemy looks like it took weeks or longer to finish.
Xenoblade's enemies on the other hand are much simpler, much quicker to make.

Sorry, did not see your edit as I was about to reply to you I went out for a bit to take my daughter to school, and can you clarify something, which one is the flat image and which one is the 3D model?

That was Cerebralbore101's edit, from their post.
http://gamrconnect.vgchartz.com/post.php?id=8647454
I was replying to that.

No game uses 2D sprites for their enemies as far as I know.
I was making a comparison between the amount of effort is required to produce an enemy in each game.
Xenoblade's enemies are so basic in comparason to BotW's enemies that they may as well be 2D sprites.
Or something like that.

Last edited by caffeinade - on 04 December 2017