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Forums - Sony - How many hours have you put into Gran Turismo Sport already?

13 pole, 7 wins... this race was clean so I was very happy



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Errorist76 said:
DonFerrari said:
I guess lateral pushing if done smoothly doesn't even register for some reason...


A too strict system would ruin everything...it's a delicate thing to find the right balance. It's still racing and a bit of contact should be tolerated at all times. 

I agree it can't be totally restrictive... but you can really push out of the road and get no bad marks if you know how to do it. And that in legal racing is still illegal.

Skeeuk said:
where is the gts launch week numbers?

Nowhere to be found.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Errorist76 said:
DonFerrari said:
I guess lateral pushing if done smoothly doesn't even register for some reason...


A too strict system would ruin everything...it's a delicate thing to find the right balance. It's still racing and a bit of contact should be tolerated at all times. 

At this point I would prefer a hardcore mode, dq on contact. PD screwed up the penalty system and people have found ways to intentionally ruin your race while circumventing detection. Pushing you from behind out of a corner, from the side into a wall, cutting you off at the apex, pushing you into a shortcut penalty, it's all fine according to PD. Passing a wreck, hitting someone suddenly re-entering the track at a sharp angle, hitting someone throwing their car in front of / against you in the corner, hitting someone braking on straights, all down rated.

I know the difference between a bit of contact and intentional force. The physics engine should be able to figure that out as well. Ofcourse the AI drives the same so perhaps PD doesn't know any better.



SvennoJ said:
Errorist76 said:

A too strict system would ruin everything...it's a delicate thing to find the right balance. It's still racing and a bit of contact should be tolerated at all times. 

At this point I would prefer a hardcore mode, dq on contact. PD screwed up the penalty system and people have found ways to intentionally ruin your race while circumventing detection. Pushing you from behind out of a corner, from the side into a wall, cutting you off at the apex, pushing you into a shortcut penalty, it's all fine according to PD. Passing a wreck, hitting someone suddenly re-entering the track at a sharp angle, hitting someone throwing their car in front of / against you in the corner, hitting someone braking on straights, all down rated.

I know the difference between a bit of contact and intentional force. The physics engine should be able to figure that out as well. Ofcourse the AI drives the same so perhaps PD doesn't know any better.

 

I'm asking you...honestly...do you really think it is easy to programm essentially an A.I. which perfectly identifies all of this shit so no one will complain?! This will never happen. Accept it, people will always try to exploit the system. The more people play the more idiots are likely to appear. 



Errorist76 said:
SvennoJ said:

At this point I would prefer a hardcore mode, dq on contact. PD screwed up the penalty system and people have found ways to intentionally ruin your race while circumventing detection. Pushing you from behind out of a corner, from the side into a wall, cutting you off at the apex, pushing you into a shortcut penalty, it's all fine according to PD. Passing a wreck, hitting someone suddenly re-entering the track at a sharp angle, hitting someone throwing their car in front of / against you in the corner, hitting someone braking on straights, all down rated.

I know the difference between a bit of contact and intentional force. The physics engine should be able to figure that out as well. Ofcourse the AI drives the same so perhaps PD doesn't know any better.

 

I'm asking you...honestly...do you really think it is easy to programm essentially an A.I. which perfectly identifies all of this shit so no one will complain?! This will never happen. Accept it, people will always try to exploit the system. The more people play the more idiots are likely to appear. 

People will also always find new ways to cheat, should online multiplayer games simply accept it and not ban cheaters nor write more sophisticated cheat prevention software?

By introducing a SR rating, PD has put it on themselves to make it be worth something. It will never be perfect, yet atm it's not even trying. It doesn't even look at secondary collisions. Get hit from behind, sure it's at least intelligent enough to not penalize you for that if it was a hard hit in a place you shouldn't be going that fast. Yet if that hit causes a chain reaction, ie makes you bump the person in front of you off track, you get the 10 sec penalty...




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SvennoJ said:
Errorist76 said:

 

I'm asking you...honestly...do you really think it is easy to programm essentially an A.I. which perfectly identifies all of this shit so no one will complain?! This will never happen. Accept it, people will always try to exploit the system. The more people play the more idiots are likely to appear. 

People will also always find new ways to cheat, should online multiplayer games simply accept it and not ban cheaters nor write more sophisticated cheat prevention software?

By introducing a SR rating, PD has put it on themselves to make it be worth something. It will never be perfect, yet atm it's not even trying. It doesn't even look at secondary collisions. Get hit from behind, sure it's at least intelligent enough to not penalize you for that if it was a hard hit in a place you shouldn't be going that fast. Yet if that hit causes a chain reaction, ie makes you bump the person in front of you off track, you get the 10 sec penalty...


It's working quite well, better than any competitor game. I don't think you give them enough credit. Those penalties usually aren't a big issue unless they happen very late in the race so you won't be able to "brake them off" at the upcoming corners.

Due to this system and also generally I believe, people in GTS usually behave much better and drive much more civilised, than in other racing games I've experienced online. Maybe it's our middle-European servers and this is different in other places around the globe. (Of course the French/Italian/Spaniards connection are just as crazy in the game as they are in real life on their roads..haha.

Last edited by Errorist76 - on 05 December 2017

DonFerrari said:
.....

OMG I just realised you are from Brazil....Now I understand why you are complaining all of the time....lol



Errorist76 said:
DonFerrari said:

OMG I just realised you are from Brazil....Now I understand why you are complaining all of the time....lol

What does that have to do with anything?? The server have much more Brazilians, but most of the jerks pushing around are USA. Besides the "kill brazil" flags on their cars or on the chat.

About the penalty system. If it easily wears off then it isn't doing it purpose, also if it mostly go to the wrong car then it also isn't doing its part.

Sure in the end the SR rating will be more important and from what Svennoj said his experience on S is quite good and well behaved, but because of the lack of S racers there is a lot of unbalance on the races mixing S S with D S and several seconds of lap time.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Errorist76 said:

It's working quite well, better than any competitor game. I don't think you give them enough credit. Those penalties usually aren't a big issue unless they happen very late in the race so you won't be able to "brake them off" at the upcoming corners.

Due to this system and also generally I believe, people in GTS usually behave much better and drive much more civilised, than in other racing games I've experienced online. Maybe it's our middle-European servers and this is different in other places around the globe. (Of course the French/Italian/Spaniards connection are just as crazy in the game as they are in real life on their roads..haha.

Perhaps it's better on a European server, it's mostly US players I add to my block list after every race, yet those are also by far the majority of what I get matched against. But to add to what Don said, why have penalties at all if you can lose them in corners and are often assigned to the wrong car.

But you are correct in that it does something. In SR.S you do mostly meet people that try to drive clean. However the way it works is that one or two dirty drivers can ruin a race by causing chain reactions for which they hardly get penalized while causing plenty down ratings all around.

The other frustration is that you can't do anything about it. When I see someone dive bombing me from behind, I can either get knocked out of the track with down rating and possibly get spun around or get a short cut penalty, or veer hard to the side, brake and let him pass, preserving my ranking yet rewarding the dirty behavior.

The game also doesn't explain racing etiquette at all. The 2 short videos it makes you watch don't say anything at all, just be good, don't be bad, literally. But true, it is the best random matchmaking there is atm, even though in my experience, less than 20% of the races in SR.S class are actually clean. But maybe I should be glad that at least "using you for brakes at every corner" doesn't happen in SR.S. It's a start. Plus I'm getting lots of experience in predicting people's intentions and am getting quite good at avoiding attacks and reckless drivers. Not that that helps doing good in races. GT Sport, the real dodging simulator!



50 hours rubber band, maybe 5 of me playing.

Right now it's just not worth playing, lack of content is ruining this franchise. Worst Gt ever by a mile.