Wyrdness said:
Soundwave said:
3DS sold poorly for several years in its down cycle, Nintendo won't allow that again now that they're only a one platform (primarily) company. They had no choice but to ride the 3DS a bit even at decreased yearly shipments because the Wii U was selling even worse. That wasn't a situation they would want to be in.
Game Boy was all but dead by 1995, that's the only reason an idea as crazy as the Virtual Boy was allowed to come to market.
Pokemon came out of nowhere as a miracle game in Japan in 1996 and gave the Game Boy brand a second lease on life, otherwise they were working on a GB successor (Project: Atlantis) at that time. But you can't rely on pulling a new Pokemon out of your ass, that happens once every 20, maybe 30-40 years.
|
Yeah and? This doesn't exactly counter what I pointed out as 3DS still is going to finish up with 8 years and had good support which goes against what you're trying to say.
No GB wasn't dead by 1995 in fact it was doing really well VB was a console not a portable for a start and secondly the GBC which boosted GB numbers didn't arrive until 1998 which is 3 years after your 1995 claim here no company would leave a 3 year gap like that what you've said here is false.
Pokemon was only out in Japan in 1996 the west didn't get it until 1998 this means that the platform was doing fine in the west for around 7 to 9 years before Pokemon this again debunks what you claimed about not going pass 6-7 years and here's a news flash for you Nintendo are always working on their next platform in fact every console manufacturer is even as a new one launches.
They also don't rely on pulling games out their ass like you put it they rely on good quality first party library which every now and then brings up a ground breaking game (Switch already has two in BOTW and SMO) which drives momentum with so far 5 games hitting 10m with number 6 and 7 going to hit 10m shortly and because of the combined userbase all the library can now be focused on one platform.
|
The Virtual Boy was released because Game Boy sales had slowed badly and the Project: Atlantis that Nintendo was working on to succeed the GB was not going to be ready any time soon (it ate a crap ton of batteries like the Game Gear).
This is why the Virtual Boy got on market. When people say "what the fuck was Nintendo thinking with Virtual Boy" that was what they were thinking ... Yamauchi was unhappy with Game Boy sales declining and pushed for a product line to pick up the slack.
You don't have to give me dates, I remember all that stuff.
SMO and BOTW doing well doesn't help down the road because those games sell so much that there isn't that much of a crowd left, every copy that BOTW sells is one less person to buy a Switch later on for BOTW2 ... because they already own one.
That's kinda the issue, you run dry when you're basically relying on essentially 7 or 8 franchises which already have previously been released on a platform in the first 3 years and have sold millions and millions. BOTW2 is not going to boost Switch sales the same way BOTW1 did because BOTW already brought in most of the audience interested in a Zelda game.