Shaunodon said:
Lonely_Dolphin said:
Ah thanks forgot all about dat. So they have indeed improved sidequest a bit then.
|
More than that. It never used to show you icons for the random items you need to collect. You'd just have to wander around every area hoping to bump into them.
It was more rewarding when you did find one, but it could also take you an eternity, and you were never totally sure you were in the right part of the map.
|
I disagree with the quests being more rewarding in the older game.I found in the older games the quests were more or less just flavour text you got alongside some meaningless objectives. Definitive Edition, instead, feels like your getting little side stories, and you know exactly what you’re doing when you do it; it gives the quests a feeling of context in the story, and really adds to them as sub-plots (although some are silly like, “I need to fix a door, collect these 18 items so I can do it”).
In past games, quests were random noise, and you might complete 4 or 5 out of 30-40 of them randomly and without any memory or context of what just happened other than a “Quest Complete!” popping up after opening a treasure box or something.
I’ve found the world of Definitive Edition feels far richer than the previous games for the very reason that the quests actually mean something, now. Also, play sessions are far more manageable - “I need something to do while I wait for rice to cook” and instead of wasting time on YouTube, I can do something I actually enjoy, like playing Xenoblade Chronicles and knocking out 2 or 3 quests, and actually have some sort of meaningful context in what I did in that short play session.
In my opinion, the quest system improvements are the most important upgrade made to the game, more so than the graphical enhancements in this remaster.
Last edited by Jumpin - on 09 July 2020