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Forums - Sony Discussion - Ghost of Tsushima (Open world samurai game from Sucker Punch)

AngryLittleAlchemist said:
GribbleGrunger said:

Absolutely but they'll still approach it from a Western design perspective and because the writers are Western, the dialogue will be more suited to a Western audience. It would be like watching an incredibly well dubbed Western Movie and the problem with that is the style, presentation and moods are culturally embedded in the creation process. I CAN understand poeple wanting to play Japanese made games in Japanese though. 

Sure but that doesn't change the fact that some people will want Japanese audio for an "authentic" experience.

You're acting like your average Japanes person has enough cultural knowledge to make a culturally authentic game in this time period. They don't. The language was also most likely different back then. When it comes to authenticity in historical games the biggest issues are budget(you need to research quite a bit) and audience. Unfortunately the two usually conflict with one another. I think this game will probably have very simplistic or western-esq writing motifs, but then again cliches and themes are universal. Of course the game will focus more on making the coolest experience possible for the vast amount of people, but that's no different from any other game designer. While the audience could conflict with a feeling of authenticity, Sony is extremely respectful to their projects, from low-performers like Last Guardian to system sellers like Uncharted.

I think the game will be authentic enough to be immersive, anything else will be lost on 99% of players. If someone wants to have Japanese audio to have "that" "authentic" then I could understand why. I don't think that reasoning is particularly hard to understand. 

Still, i'll play it in english. Because that's the voice acting that the developers will pay attention too, and where the money for good VA is probably going.

We can talk all we want about research.

But the authenticit is still a thing on this.

This game made by japanese would be different than made by american even with the same theme and research, that is because their natural culture and upbring would add different elements and nuances to the game.

I won't say the impact would be tremend and that most gamers would bother. But sure I would like the budget and prowess of Sucker Punch but with the cultural approach of Japanese mindset.

Like, I can explain all I want about the tea cerimony and a movie can show it. But the real importance and meaning of it and deep roots would be inside the japanese. I'm not talking about cultural appropriation, just that there will be differences in interpretation of the theme due to the culture of the ones making it. Will play it even though.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
AngryLittleAlchemist said:

Sure but that doesn't change the fact that some people will want Japanese audio for an "authentic" experience.

You're acting like your average Japanes person has enough cultural knowledge to make a culturally authentic game in this time period. They don't. The language was also most likely different back then. When it comes to authenticity in historical games the biggest issues are budget(you need to research quite a bit) and audience. Unfortunately the two usually conflict with one another. I think this game will probably have very simplistic or western-esq writing motifs, but then again cliches and themes are universal. Of course the game will focus more on making the coolest experience possible for the vast amount of people, but that's no different from any other game designer. While the audience could conflict with a feeling of authenticity, Sony is extremely respectful to their projects, from low-performers like Last Guardian to system sellers like Uncharted.

I think the game will be authentic enough to be immersive, anything else will be lost on 99% of players. If someone wants to have Japanese audio to have "that" "authentic" then I could understand why. I don't think that reasoning is particularly hard to understand. 

Still, i'll play it in english. Because that's the voice acting that the developers will pay attention too, and where the money for good VA is probably going.

We can talk all we want about research.

But the authenticit is still a thing on this.

This game made by japanese would be different than made by american even with the same theme and research, that is because their natural culture and upbring would add different elements and nuances to the game.

I won't say the impact would be tremend and that most gamers would bother. But sure I would like the budget and prowess of Sucker Punch but with the cultural approach of Japanese mindset.

Like, I can explain all I want about the tea cerimony and a movie can show it. But the real importance and meaning of it and deep roots would be inside the japanese. I'm not talking about cultural appropriation, just that there will be differences in interpretation of the theme due to the culture of the ones making it. Will play it even though.

I don't know what you're talking about. My point was never that the game shouldn't be developed by Japanese developers or that it would be equally authentic developed by Japanese developers as Western developers. Just that I can understand why someone would want Japanese audio in a game about Samurai, even if it's developed by an English developer.



AngryLittleAlchemist said:
DonFerrari said:

We can talk all we want about research.

But the authenticit is still a thing on this.

This game made by japanese would be different than made by american even with the same theme and research, that is because their natural culture and upbring would add different elements and nuances to the game.

I won't say the impact would be tremend and that most gamers would bother. But sure I would like the budget and prowess of Sucker Punch but with the cultural approach of Japanese mindset.

Like, I can explain all I want about the tea cerimony and a movie can show it. But the real importance and meaning of it and deep roots would be inside the japanese. I'm not talking about cultural appropriation, just that there will be differences in interpretation of the theme due to the culture of the ones making it. Will play it even though.

I don't know what you're talking about. My point was never that the game shouldn't be developed by Japanese developers or that it would be equally authentic developed by Japanese developers as Western developers. Just that I can understand why someone would want Japanese audio in a game about Samurai, even if it's developed by an English developer.

I see. but the discussion seemed to go to other points as well. And I didn't imply you said the game shouldn't be made by Japanese, I just pointed out that even if they do the research and use japanese dub they will lose some on the cultural side.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Be nice if the game is released with dual audio. The English voice acting from the Mongol is good, imo. If it's really good across the board, the dual audio will offer good replay value.



Aura7541 said:
Be nice if the game is released with dual audio. The English voice acting from the Mongol is good, imo. If it's really good across the board, the dual audio will offer good replay value.

Being a braziilian... most games come here with like 5 or 6 audio options and most Sony games come with portuguese sub/dub...

I see little reason for the game to not have Japanese.

And  considering the Mongol said they learned the language for the most part there is no reason for they to be talking in mongolian unless they don't wan't to be understood... let's see how SP will do it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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GribbleGrunger said:
arcaneguyver said:
The Japanese dubbed trailer. Here's hoping there are language options in the NA release!
https://youtu.be/QZ4_N_Cf-ro

Are you Japanese? If not, why would you want to play it in Japanese?

Game is about a Japanese conflict in Japan about Japanese people. Why would I want to play it in any other language?



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
GribbleGrunger said:

Are you Japanese? If not, why would you want to play it in Japanese?

Game is about a Japanese conflict in Japan about Japanese people. Why would I want to play it in any other language?

Because the mongol actor is Patrick Gallagher, a famous actor? and its going to be awesome in english?



JRPGfan said:
outlawauron said:

Game is about a Japanese conflict in Japan about Japanese people. Why would I want to play it in any other language?

Because the mongol actor is Patrick Gallagher, a famous actor? and its going to be awesome in english?

:shrug:

I've never heard of him (although I've seen Night at the Musuem which he's apparently in).



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
JRPGfan said:

Because the mongol actor is Patrick Gallagher, a famous actor? and its going to be awesome in english?

:shrug:

I've never heard of him (although I've seen Night at the Musuem which he's apparently in).



BraLoD said:
DonFerrari said:

Errr I have the game and see it being played, look similar to Dark Souls/Demon Souls/Bloodborne boring "you'll day until you git good". With very little story and things to keep me entretained to justify the countless hour mastering a game I don't care about.

Then just git gud.

I only do that for games I like. If I start playing a game and I don't like or I already know the main theme of the game is being hard for the sake of it I get no interest.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."